Yeah, I'm launching it only with the +host_workshop_collection ######## rather than a mapgroup, but there is still a reference to mapgroups in the gamemodes_server.txt file
Should I just take that section out of the gamemodes_server.txt?
Ie change from:
"competitive"
{
"maxplayers" "11"
// Note that maxplayers doesn't go in the convar block.
// Another way to set
maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
"exec"
"my_server_override_competitive.cfg"
}
"mapgroupsMP"
// List of mapgroups valid for this game mode (
competitive )
{
"mg_bomb_se" ""
}
}
To:
"competitive"
{
"maxplayers" "11"
// Note that maxplayers doesn't go in the convar block.
// Another way to set
maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
"exec"
"my_server_override_competitive.cfg"
}
}
From: [email protected]
[mailto:[email protected]] On Behalf Of David Fountain
Sent: Thursday, February 07, 2013 3:01 PM
To: [email protected]
Subject: Re: [Csgo_servers] CS:GO Patch 1.22.2.0
According to ido. The map group will be created on its own when you host the
collection. Put the correct collection param in your command line.
SavSin
On Feb 7, 2013 11:57 AM, "Andrew Irvine"
<[email protected]<mailto:[email protected]>> wrote:
What should we have in the gamemodes_server.txt for the 'list of mapgroups
valid for this game mode'
Previously I have mg_bomb_se listed for my competitive gamemode, but now since
I'll be using a workshop collection, perhaps it has to reference the workshop
collection or something?
Also, since the se maps aren't in the maps folder anymore, adding them to a
mapgroup (mg_bomb_se) wouldn't really do anything, would it?
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