Ty fixed my problem too
 On Mar 21, 2013 10:41 AM, "Glenn Charpantier" <[email protected]> wrote:

> Glad to be able to help!
>
> I'm running 11 servers, all through workshop.. and I'm telling you, I had
> all sorts of issues at the beginning. They are running fine now, once I got
> the hang of it.
>
> Most map-loading related issues are either caused if you still have
> mapgroups set or using a mapcycle/maplist file while using workshop method.
>
>
> Glenn
>
> Sent from my iPhone
>
> On 20.03.2013, at 19:44, Gordon Reynolds <[email protected]>
> wrote:
>
> "Make sure that you delete your maplist file and empty your mapcycle
> file."
>
> Thank you Glenn, I think you just fixed a strange issue I was running into.
>
>
> On Wed, Mar 20, 2013 at 2:51 AM, Glenn Charpantier <[email protected]>wrote:
>
>> Make sure that you delete your maplist file and empty your mapcycle file.
>>
>> Are you using sourcemod plugin? If that is the case, disable any map
>> related plugins (voting, nominations, nextmap, ..). You also want to adjust
>> the mapcycle file to reflect the same map order as in the collection. Use
>> the correct map names (found in maps/workshop/xxxxxxxxxxx/map_name.bsp).
>> You do not have to enter foldernames in the cycle file! And only use the
>> mapcycle file if you use sourcemod!
>>
>> Glenn
>>
>> Sent from my iPhone
>>
>> On 20.03.2013, at 06:39, Joshua Travis <[email protected]> wrote:
>>
>> Yea tried that. It is all goofy on each server.  Seems to be limiting it
>> to 10 or so maps as well out of the entire collection before repeating.
>>
>> Sent from my iPhone
>>
>> On Mar 19, 2013, at 21:22, Glenn Charpantier <[email protected]> wrote:
>>
>> Maybe try to remove all mapgroup related information on your
>> gamemodes_server cfg, that is if you haven't already.
>>
>> Glenn
>>
>> Sent from my iPhone
>>
>> On 20.03.2013, at 02:23, Joshua Travis <[email protected]> wrote:
>>
>>  Sorry to send another email here, did a bit more testing across three
>> servers.
>>
>> Workshop collection used:
>> http://steamcommunity.com/sharedfiles/filedetails/?id=126021805
>>
>> Set them all to de_mirage_go.
>> The first wanted to jump to de_storage, 6 maps ahead on the rotation.
>> The second wanted to go to cs_thunder_go, the correct map.
>> The third wanted to go to de_airstrip_csgo, 2 maps ahead in rotation.
>>
>> I rebooted the first server twice, after which it wanted to go to
>> cs_thunder_go.
>> I rebooted the 3rd once and it wanted to go to cs_thunder_go.
>>
>> However, all three of the servers skipped Italy after cs_thunder_go and
>> wanted to go to de_airstrip_go after cs_thunder_go ended.
>>
>> They all declare the authkey and workshop collection info in the command
>> line parameters.
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
>
> --
> - Gordon Reynolds
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to