What you're looking for is pretty much a CDN. It's a wonderful idea and I'd be among the first to use it if the technology existed, I suppose the problem is for a "Gameserver CDN" is that instead of serving static content that can be cached at the edge servers, you'd be relying on the "edge servers" to simply peer the connections to the main server, which would then do all the calculations etc. So I suppose you could scale some time of the latency for the end-user, but I wonder how efficient it would be and if it would really be cost-effective.
2013/4/3 Bella Zio <[email protected]> > Hi guys i was thinking about optimizing the latency (ping) on a server i > was thinking about run a single server on multiple machines located and > different places. > > Somenthing like Main Server A - located on Center of country > > Bridge Server B - located on Nord country > Bridge Server C - located on Sud of country > > This Bridge Servers should have wonderfull connections that has really low > latency to connect to main server. Example 5 ms > > So a player from nord that : > > normaly pings 80 to main server A > Should ping 20 to bridge server "B" , bridge server communicates with A > with a latency of 5ms > > so the player would totaly ping 20+5 (25) instead of 80. > > Yeah maybe i will look like a noob drugged but I wanted to clear my Doubt. > > Best Regards > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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