sv_minrate 75000
sv_maxrate 100000

=> Server rates are not identical to client rates. The source engine limits
it to 30000 if my memory's right.

So I'd say

sv_minrate 30000
sv_maxrate 0 //unlimited

---

sv_mincmdrate 100
sv_maxcmdrate 100
sv_minupdaterate 100
sv_maxupdaterate 100

=> On CSGO, default tickrate is 64. Competitive play tend to use 128.

So I'd say

sv_mincmdrate 128
sv_maxcmdrate 128
sv_minupdaterate 128
sv_maxupdaterate 128

---

fps_max 150

=> As far as I know, useless for two reasons : you don't want to limit how
much fps your server can generate, and I believe the game already does
restrict it.

---

Those are what I use, anyway.


On 7 April 2013 21:01, Dimitris Zarras <[email protected]> wrote:

> Hi there guys,
>
> I'm trying to setup a 24player, 100tickrate preferably, Arms Race server.
>
> The thing is that I'm really struggling with the rate configurations and
> most of the time even though I have about 20msecs ping with the server I
> get arround 5%-10% choke.
>
> I seriously don't know what I'm doing wrong. I've experimented with many
> different setups but nothing seems to work.
>
> A friend of mine suggested that I use the following settings:
>
> fps_max 150
> sv_minrate 75000
> sv_maxrate 100000
> sv_mincmdrate 100
> sv_maxcmdrate 100
> sv_minupdaterate 100
> sv_maxupdaterate 100
>
> But I find the rates an overkill. What would you recommend?
>
> PS. I'm on a dedicated box so CPU/Ram and Bandwidth is not a problem.
>
>
> --
> Dimitris Zarras (feugatos)
> CEID Warfare | CS:GO, TF2 | ceidwarfare.net
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>



-- 
Benjamin Vergnaud
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