sv_minrate 75000 sv_maxrate 100000 => Server rates are not identical to client rates. The source engine limits it to 30000 if my memory's right.
So I'd say sv_minrate 30000 sv_maxrate 0 //unlimited --- sv_mincmdrate 100 sv_maxcmdrate 100 sv_minupdaterate 100 sv_maxupdaterate 100 => On CSGO, default tickrate is 64. Competitive play tend to use 128. So I'd say sv_mincmdrate 128 sv_maxcmdrate 128 sv_minupdaterate 128 sv_maxupdaterate 128 --- fps_max 150 => As far as I know, useless for two reasons : you don't want to limit how much fps your server can generate, and I believe the game already does restrict it. --- Those are what I use, anyway. On 7 April 2013 21:01, Dimitris Zarras <[email protected]> wrote: > Hi there guys, > > I'm trying to setup a 24player, 100tickrate preferably, Arms Race server. > > The thing is that I'm really struggling with the rate configurations and > most of the time even though I have about 20msecs ping with the server I > get arround 5%-10% choke. > > I seriously don't know what I'm doing wrong. I've experimented with many > different setups but nothing seems to work. > > A friend of mine suggested that I use the following settings: > > fps_max 150 > sv_minrate 75000 > sv_maxrate 100000 > sv_mincmdrate 100 > sv_maxcmdrate 100 > sv_minupdaterate 100 > sv_maxupdaterate 100 > > But I find the rates an overkill. What would you recommend? > > PS. I'm on a dedicated box so CPU/Ram and Bandwidth is not a problem. > > > -- > Dimitris Zarras (feugatos) > CEID Warfare | CS:GO, TF2 | ceidwarfare.net > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- Benjamin Vergnaud
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
