In a very early CS:GO patch they locked server FPS to tickrate.

*begins sprinkling salt*
Like the answer to any good question, the answer is it depends. If your
CPU, bandwidth, and players can handle it with the number of slots you
have. The game is about setting bounds of where you think the the worst
connecting player sits and the best connecting player sits. If you set your
bounds too small, players may be forced to update faster than they can and
unaccounted variance in network can degrading gameplay. If you set your
bounds too big, you risk allowing low raters and laggers degrade gameplay.

I assume connecting  clients are getting at least 33 FPS and their internet
connection can handle it. If not, they have bigger issues and/or wouldn't
want to be playing CS:GO anyways.

Here is what I use on 128 tick servers. On 64 tick servers I lower the
upper bounds:
sv_minrate 30000 - the server default for this is 5000 which is a bit low
since they increased the default rate for clients from 30000 to 80000 early
on. Maybe they forgot to change default server rate too?
sv_maxrate 128000 - the server default for this is 0 == unlimited
sv_mincmdrate 33 - the server default is 10, the default for clients is 64
sv_maxcmdrate 128
sv_minupdaterate : 33 - the server default is 10, the default for clients
is 64
sv_maxupdaterate: 128

Remember, sv_maxupdaterate, and sv_maxcmdrate  are locked cvars so they
need to be set in the launch parameter or with sm_cvar if you want to mess
with them.

It is possible your server FPS isn't stable due to bots which do use a lot
of CPU which will degrade performance. Your server FPS should stay very
close to the tickrate value and the sv in net_graph should remain as close
to 0 as possible. If that isn't the case you should find where resources
are being consumed or reduce demand on resources.

*stops sprinkling of salt*




On Sun, Apr 7, 2013 at 12:34 PM, Dimitris Zarras
<[email protected]>wrote:

>  By the way could the number of bots be the culprit?
>
> I had set the number of bots to 16, but after lowering it to 12 I've seen
> immense improvement.
>
>
> On 07/04/2013 10:12 μμ, Benjamin Vergnaud wrote:
>
> sv_minrate 75000
> sv_maxrate 100000
>
>  => Server rates are not identical to client rates. The source engine
> limits it to 30000 if my memory's right.
>
>  So I'd say
>
>  sv_minrate 30000
> sv_maxrate 0 //unlimited
>
>  ---
>
>  sv_mincmdrate 100
> sv_maxcmdrate 100
> sv_minupdaterate 100
> sv_maxupdaterate 100
>
>  => On CSGO, default tickrate is 64. Competitive play tend to use 128.
>
>  So I'd say
>
>  sv_mincmdrate 128
> sv_maxcmdrate 128
> sv_minupdaterate 128
> sv_maxupdaterate 128
>
>  ---
>
>  fps_max 150
>
>  => As far as I know, useless for two reasons : you don't want to limit
> how much fps your server can generate, and I believe the game already does
> restrict it.
>
>  ---
>
>  Those are what I use, anyway.
>
>
> On 7 April 2013 21:01, Dimitris Zarras <[email protected]> wrote:
>
>> Hi there guys,
>>
>> I'm trying to setup a 24player, 100tickrate preferably, Arms Race server.
>>
>> The thing is that I'm really struggling with the rate configurations and
>> most of the time even though I have about 20msecs ping with the server I
>> get arround 5%-10% choke.
>>
>> I seriously don't know what I'm doing wrong. I've experimented with many
>> different setups but nothing seems to work.
>>
>> A friend of mine suggested that I use the following settings:
>>
>> fps_max 150
>> sv_minrate 75000
>> sv_maxrate 100000
>> sv_mincmdrate 100
>> sv_maxcmdrate 100
>> sv_minupdaterate 100
>> sv_maxupdaterate 100
>>
>> But I find the rates an overkill. What would you recommend?
>>
>> PS. I'm on a dedicated box so CPU/Ram and Bandwidth is not a problem.
>>
>>
>> --
>> Dimitris Zarras (feugatos)
>> CEID Warfare | CS:GO, TF2 | ceidwarfare.net
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
>
>  --
> Benjamin Vergnaud
>
>
> _______________________________________________
> Csgo_servers mailing 
> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
> --
> Dimitris Zarras (feugatos)
> CEID Warfare | CS:GO, TF2 | ceidwarfare.net
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>



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