People seem to have rubberband lag. Skipping. Lag. Fix plz
On May 1, 2013 7:17 PM, "Kyle Sanderson" <kyle.l...@gmail.com> wrote:

> Any chance at getting sv_maxusrcmdprocessticks ported back to OrangeBox?
> sv_max_usercmd_future_ticks doesn't seem to do anything productive on this
> engine.
>
> Thanks,
> Kyle.
>
>
> On Wed, May 1, 2013 at 5:16 PM, Ido Magal <i...@valvesoftware.com> wrote:
>
>>  The update is live.****
>>
>> ** **
>>
>> The previous version has been pinned as beta ‘april_26’****
>>
>> ** **
>>
>> Notes are below.****
>>
>> ** **
>>
>> Thanks.****
>>
>> ** **
>>
>> ** **
>>
>> Release Notes for 5/1/2013****
>>
>> ** **
>>
>> [ GAMEPLAY ]****
>>
>> -Tweaked weapons****
>>
>>    DEAGLE: Reduced inaccuracy.****
>>
>>    Mag-7: Increased cycletime. Increased cost.****
>>
>>    XM-1014: Increased ArmorRatio. Increased cycletime.****
>>
>>    UMP-45: Reduced price. Reduced recoil angle variance.****
>>
>>    Mac-10: Increased maxspeed. Reduced price.****
>>
>> -Classic Competitive now allows 2 flashbangs and 4 grenades total.****
>>
>> -Implemented bodygroups penetration for maximum damage, now shooting
>> through arms at the enemies head will apply headshot damage, or shooting
>> through arms at the stomach will apply stomach damage multiplier.****
>>
>> -Removed aimpunch resulting from getting shot in the arms or legs.****
>>
>> -Auto switch when dropping a weapon (or after throwing a grenade) avoids
>> weapons with 0 bullets in the clip.****
>>
>> -Reduced environment fog when scoped with a weapon.****
>>
>> ** **
>>
>> [ MAPS ] ****
>>
>> -CS_Militia: Fixed collision in CT spawn, added radar names****
>>
>> -CS_Assault: Added radar names****
>>
>> -CS_Museum: Fixed and updated radar and overview scales.****
>>
>> -DE_Library: Fixed bug where some clients would crash on bomb explosion.*
>> ***
>>
>> -DE_Favela: Fixed bug were a prop was causing server lag, other gameplay
>> tweaks****
>>
>> -DE_Seaside: Fixed bug were players would get stuck near Terrorist spawn.
>> ****
>>
>> ** **
>>
>> [ MISC ]****
>>
>> -Weapon inventory HUD now displays the number of grenades held of a
>> single type.****
>>
>> -Fixed a sound bug that resulted in ghost footsteps when taking over bots.
>> ****
>>
>> -Fixed player money getting set to the wrong value if the player took
>> over a bot in competitive and survived to the end of the round.****
>>
>> -Added a server convar "sv_maxusrcmdprocessticks" to limit maximum number
>> of user commands backlog, defaulting at 3; observed player speed by others
>> will now always be within max movement speed even when user is cheating,
>> experiencing high packet loss or exteremely low fps.****
>>
>> -Vote kick will record user's SteamID in the banlist and remove user from
>> ongoing competitive match even if the user disconnected from game server
>> before required number of votes have been collected.****
>>
>> -Spectating Operation Payback games via GOTV is now allowed without
>> Operation Payback pass.****
>>
>> -Fixed crash on exit.****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* Ido Magal
>> *Sent:* Wednesday, May 01, 2013 1:46 PM
>> *To:* 'csgo_servers@list.valvesoftware.com'
>> *Subject:* csgo update****
>>
>> ** **
>>
>> We hope to have a minor update ready later today.****
>>
>> ** **
>>
>> Thanks.****
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
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