People seem to have rubberband lag. Skipping. Lag. Fix plz On May 1, 2013 7:17 PM, "Kyle Sanderson" <kyle.l...@gmail.com> wrote:
> Any chance at getting sv_maxusrcmdprocessticks ported back to OrangeBox? > sv_max_usercmd_future_ticks doesn't seem to do anything productive on this > engine. > > Thanks, > Kyle. > > > On Wed, May 1, 2013 at 5:16 PM, Ido Magal <i...@valvesoftware.com> wrote: > >> The update is live.**** >> >> ** ** >> >> The previous version has been pinned as beta ‘april_26’**** >> >> ** ** >> >> Notes are below.**** >> >> ** ** >> >> Thanks.**** >> >> ** ** >> >> ** ** >> >> Release Notes for 5/1/2013**** >> >> ** ** >> >> [ GAMEPLAY ]**** >> >> -Tweaked weapons**** >> >> DEAGLE: Reduced inaccuracy.**** >> >> Mag-7: Increased cycletime. Increased cost.**** >> >> XM-1014: Increased ArmorRatio. Increased cycletime.**** >> >> UMP-45: Reduced price. Reduced recoil angle variance.**** >> >> Mac-10: Increased maxspeed. Reduced price.**** >> >> -Classic Competitive now allows 2 flashbangs and 4 grenades total.**** >> >> -Implemented bodygroups penetration for maximum damage, now shooting >> through arms at the enemies head will apply headshot damage, or shooting >> through arms at the stomach will apply stomach damage multiplier.**** >> >> -Removed aimpunch resulting from getting shot in the arms or legs.**** >> >> -Auto switch when dropping a weapon (or after throwing a grenade) avoids >> weapons with 0 bullets in the clip.**** >> >> -Reduced environment fog when scoped with a weapon.**** >> >> ** ** >> >> [ MAPS ] **** >> >> -CS_Militia: Fixed collision in CT spawn, added radar names**** >> >> -CS_Assault: Added radar names**** >> >> -CS_Museum: Fixed and updated radar and overview scales.**** >> >> -DE_Library: Fixed bug where some clients would crash on bomb explosion.* >> *** >> >> -DE_Favela: Fixed bug were a prop was causing server lag, other gameplay >> tweaks**** >> >> -DE_Seaside: Fixed bug were players would get stuck near Terrorist spawn. >> **** >> >> ** ** >> >> [ MISC ]**** >> >> -Weapon inventory HUD now displays the number of grenades held of a >> single type.**** >> >> -Fixed a sound bug that resulted in ghost footsteps when taking over bots. >> **** >> >> -Fixed player money getting set to the wrong value if the player took >> over a bot in competitive and survived to the end of the round.**** >> >> -Added a server convar "sv_maxusrcmdprocessticks" to limit maximum number >> of user commands backlog, defaulting at 3; observed player speed by others >> will now always be within max movement speed even when user is cheating, >> experiencing high packet loss or exteremely low fps.**** >> >> -Vote kick will record user's SteamID in the banlist and remove user from >> ongoing competitive match even if the user disconnected from game server >> before required number of votes have been collected.**** >> >> -Spectating Operation Payback games via GOTV is now allowed without >> Operation Payback pass.**** >> >> -Fixed crash on exit.**** >> >> ** ** >> >> ** ** >> >> ** ** >> >> ** ** >> >> ** ** >> >> ** ** >> >> *From:* Ido Magal >> *Sent:* Wednesday, May 01, 2013 1:46 PM >> *To:* 'csgo_servers@list.valvesoftware.com' >> *Subject:* csgo update**** >> >> ** ** >> >> We hope to have a minor update ready later today.**** >> >> ** ** >> >> Thanks.**** >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
_______________________________________________ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers