I am also getting reports (and experiencing) rubberband-type lag.  I'm
guessing its this sv_maxusrcmdprocessticks.  Any way to revert the changes?


On Wed, May 1, 2013 at 10:43 PM, Joseph Lopez <lopezj...@gmail.com> wrote:

> People seem to have rubberband lag. Skipping. Lag. Fix plz
> On May 1, 2013 7:17 PM, "Kyle Sanderson" <kyle.l...@gmail.com> wrote:
>
>> Any chance at getting sv_maxusrcmdprocessticks ported back to OrangeBox?
>> sv_max_usercmd_future_ticks doesn't seem to do anything productive on this
>> engine.
>>
>> Thanks,
>> Kyle.
>>
>>
>> On Wed, May 1, 2013 at 5:16 PM, Ido Magal <i...@valvesoftware.com> wrote:
>>
>>>  The update is live.****
>>>
>>> ** **
>>>
>>> The previous version has been pinned as beta ‘april_26’****
>>>
>>> ** **
>>>
>>> Notes are below.****
>>>
>>> ** **
>>>
>>> Thanks.****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> Release Notes for 5/1/2013****
>>>
>>> ** **
>>>
>>> [ GAMEPLAY ]****
>>>
>>> -Tweaked weapons****
>>>
>>>    DEAGLE: Reduced inaccuracy.****
>>>
>>>    Mag-7: Increased cycletime. Increased cost.****
>>>
>>>    XM-1014: Increased ArmorRatio. Increased cycletime.****
>>>
>>>    UMP-45: Reduced price. Reduced recoil angle variance.****
>>>
>>>    Mac-10: Increased maxspeed. Reduced price.****
>>>
>>> -Classic Competitive now allows 2 flashbangs and 4 grenades total.****
>>>
>>> -Implemented bodygroups penetration for maximum damage, now shooting
>>> through arms at the enemies head will apply headshot damage, or shooting
>>> through arms at the stomach will apply stomach damage multiplier.****
>>>
>>> -Removed aimpunch resulting from getting shot in the arms or legs.****
>>>
>>> -Auto switch when dropping a weapon (or after throwing a grenade) avoids
>>> weapons with 0 bullets in the clip.****
>>>
>>> -Reduced environment fog when scoped with a weapon.****
>>>
>>> ** **
>>>
>>> [ MAPS ] ****
>>>
>>> -CS_Militia: Fixed collision in CT spawn, added radar names****
>>>
>>> -CS_Assault: Added radar names****
>>>
>>> -CS_Museum: Fixed and updated radar and overview scales.****
>>>
>>> -DE_Library: Fixed bug where some clients would crash on bomb explosion.
>>> ****
>>>
>>> -DE_Favela: Fixed bug were a prop was causing server lag, other gameplay
>>> tweaks****
>>>
>>> -DE_Seaside: Fixed bug were players would get stuck near Terrorist spawn.
>>> ****
>>>
>>> ** **
>>>
>>> [ MISC ]****
>>>
>>> -Weapon inventory HUD now displays the number of grenades held of a
>>> single type.****
>>>
>>> -Fixed a sound bug that resulted in ghost footsteps when taking over
>>> bots.****
>>>
>>> -Fixed player money getting set to the wrong value if the player took
>>> over a bot in competitive and survived to the end of the round.****
>>>
>>> -Added a server convar "sv_maxusrcmdprocessticks" to limit maximum
>>> number of user commands backlog, defaulting at 3; observed player speed by
>>> others will now always be within max movement speed even when user is
>>> cheating, experiencing high packet loss or exteremely low fps.****
>>>
>>> -Vote kick will record user's SteamID in the banlist and remove user
>>> from ongoing competitive match even if the user disconnected from game
>>> server before required number of votes have been collected.****
>>>
>>> -Spectating Operation Payback games via GOTV is now allowed without
>>> Operation Payback pass.****
>>>
>>> -Fixed crash on exit.****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> *From:* Ido Magal
>>> *Sent:* Wednesday, May 01, 2013 1:46 PM
>>> *To:* 'csgo_servers@list.valvesoftware.com'
>>> *Subject:* csgo update****
>>>
>>> ** **
>>>
>>> We hope to have a minor update ready later today.****
>>>
>>> ** **
>>>
>>> Thanks.****
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
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>
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