I don't believe the steamworks_sessionid_server is meant to be manipulated. There isn't a normal value as the sessionid should be a unique 10 or 11 digit integer but 0 is abnormal.
On Tue, May 14, 2013 at 9:48 AM, [email protected] <[email protected]> wrote: > i can confirm that this issue kills irregularly but ca. 1 or 2 times per > week and if u have luck, the server isnt empty till the "bug" or whatever > is "over"! > > > *One thing I've noticed is the locked cvar steamworks_sessionid_server > sometimes gets set to 0 when the server loses connection to Steam3* > > Which value is "normal"? Should it help to set > "steamworks_sessionid_server " to 1 or 2 or 3 (the normal value) in > autoexec.cfg so not later than mapchange new connected player can join the > server? > > > > Am 14.05.2013 17:19, schrieb Winnie the Pooh: > > "Failed to join session" is population killer for small and big servers > alike. Ido has mentioned in the past that This is a known issue related to > Steam client updates, which usually happens on Tuesday afternoons, PST and > unfortunately there is no ETA on a fix. > > I was wondering if anyone has developed any tricks or workarounds for this > besides keeping a close eye out for it happening. > > One thing I've noticed is the locked cvar steamworks_sessionid_server > sometimes gets set to 0 when the server loses connection to Steam3. > > Thanks for any input, > -- > -Winnie the Pooh > TimetoKill.net > > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- -Winnie the Pooh TimetoKill.net
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