I don't believe the steamworks_sessionid_server is meant to be manipulated.
There isn't a normal value as the sessionid should be a unique 10 or 11
digit integer but 0 is abnormal.


On Tue, May 14, 2013 at 9:48 AM, [email protected] <[email protected]> wrote:

>  i can confirm that this issue kills irregularly but ca. 1 or 2 times per
> week and if u have luck, the server isnt empty till the "bug" or whatever
> is "over"!
>
>
> *One thing I've noticed is the locked cvar steamworks_sessionid_server
> sometimes gets set to 0 when the server loses connection to Steam3*
>
> Which value is "normal"? Should it help to set
> "steamworks_sessionid_server " to 1 or 2 or 3 (the normal value) in
> autoexec.cfg so not later than mapchange new connected player can join the
> server?
>
>
>
> Am 14.05.2013 17:19, schrieb Winnie the Pooh:
>
> "Failed to join session" is population killer for small and big servers
> alike. Ido has mentioned in the past that This is a known issue related to
> Steam client updates, which usually happens on Tuesday afternoons, PST and
> unfortunately there is no ETA on a fix.
>
> I was wondering if anyone has developed any tricks or workarounds for this
> besides keeping a close eye out for it happening.
>
> One thing I've noticed is the locked cvar steamworks_sessionid_server
> sometimes gets set to 0 when the server loses connection to Steam3.
>
> Thanks for any input,
> --
> -Winnie the Pooh
> TimetoKill.net
>
>
> _______________________________________________
> Csgo_servers mailing 
> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>



-- 
-Winnie the Pooh
TimetoKill.net
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to