More than likely Mike D had it right. At round start with all entities on the map, your peaking 1 core at 90-100% which is causing the drop. Once a few entities are removed, it drops back. A faster core speed would assist with this issue. The processes do thread, but seems like it still favors 1 core.
Adam On Sun, Jun 16, 2013 at 12:20 PM, lilly <[email protected]> wrote: > ok im trying 0 to all the min > > > > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-Side-Sv-drops-down-to-40-60-when-its-full-tp4775p4780.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- Adam N Piatek https://www.GaloreGameServers.Com [email protected]
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