sv_client_max_interp_ratio probably won't affect server load since the 
interpolation calculations are done client-side, but forcing everyones 
cl_interp_ratio to 1 improves consistency between clients just like forcing 
everyone to use the same cmd and update rates. cl_interp_ratio 2 (which is the 
default) isn't really needed unless the client suffered from serious packet 
loss (like 30%). The vast majority of connections have 0% packet loss.

> Date: Sun, 16 Jun 2013 12:43:13 -0700
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_servers] Server Side Sv drops down to 40-60 when its full
> 
> people wont play a server thats 64 tick, would sv_client_max_interp_ratio
> make  a big diff? 
> 
> Thank you so much for helping sir
> 
> 
> 
> --
> View this message in context: 
> http://csgo-servers.1073505.n5.nabble.com/Server-Side-Sv-drops-down-to-40-60-when-its-full-tp4775p4785.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
> 
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