sv_client_max_interp_ratio probably won't affect server load since the interpolation calculations are done client-side, but forcing everyones cl_interp_ratio to 1 improves consistency between clients just like forcing everyone to use the same cmd and update rates. cl_interp_ratio 2 (which is the default) isn't really needed unless the client suffered from serious packet loss (like 30%). The vast majority of connections have 0% packet loss.
> Date: Sun, 16 Jun 2013 12:43:13 -0700 > From: [email protected] > To: [email protected] > Subject: Re: [Csgo_servers] Server Side Sv drops down to 40-60 when its full > > people wont play a server thats 64 tick, would sv_client_max_interp_ratio > make a big diff? > > Thank you so much for helping sir > > > > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-Side-Sv-drops-down-to-40-60-when-its-full-tp4775p4785.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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