Maybe it's a feature to prevent "idling items".
Also, locking the server process into 1 core might cause spikes.
-ics
Adam Thompson kirjoitti:
I've also noticed that if your leave the game untouched it will crash
as well
Sent from my iPad
On 26 Aug 2013, at 05:34, "Kevin Mieszala" <[email protected]
<mailto:[email protected]>> wrote:
I’ve noticed there is a pretty nasty memory leak. The game client
will actually crash out if left untouched for a lengthy amount of
time with a memory allocation error. Seems that when some people
alt-tab out of game and back in, it corrects the FPS issues for a
short period of time.
*From:* [email protected]
<mailto:[email protected]>
[mailto:[email protected]] *On Behalf Of
*Will Graham
*Sent:* Sunday, August 25, 2013 11:02 PM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* [Csgo_servers] Massive FPS drops?
All,
Has anyone else been hearing reports from your players on massive FPS
drops/lag spikes? They seem to be occurring at the same time across
multiple clients. I am trying to figure out if it is an issue with
the CS:GO dedicated server or with our server plugin, but it started
with the Arms Deal update (and upgrading to beta NVidia drivers does
not fix – this also affects ATI users).
If it helps, we are running 128-tick servers, each with 1 dedicated
core and 1GB dedicated RAM. We are running “_se” workshop maps and
some others – including cache, mill, and season.
Any advice or knowledge that we are not alone in this issue would be
much appreciated.
Thanks,
Will Graham
Co-founder | altPUG LLC
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