Maybe it's a feature to prevent "idling items".

Also, locking the server process into 1 core might cause spikes.

-ics

Adam Thompson kirjoitti:
I've also noticed that if your leave the game untouched it will crash as well

Sent from my iPad

On 26 Aug 2013, at 05:34, "Kevin Mieszala" <[email protected] <mailto:[email protected]>> wrote:

I’ve noticed there is a pretty nasty memory leak. The game client will actually crash out if left untouched for a lengthy amount of time with a memory allocation error. Seems that when some people alt-tab out of game and back in, it corrects the FPS issues for a short period of time.

*From:* [email protected] <mailto:[email protected]> [mailto:[email protected]] *On Behalf Of *Will Graham
*Sent:* Sunday, August 25, 2013 11:02 PM
*To:* [email protected] <mailto:[email protected]>
*Subject:* [Csgo_servers] Massive FPS drops?

All,

Has anyone else been hearing reports from your players on massive FPS drops/lag spikes? They seem to be occurring at the same time across multiple clients. I am trying to figure out if it is an issue with the CS:GO dedicated server or with our server plugin, but it started with the Arms Deal update (and upgrading to beta NVidia drivers does not fix – this also affects ATI users).

If it helps, we are running 128-tick servers, each with 1 dedicated core and 1GB dedicated RAM. We are running “_se” workshop maps and some others – including cache, mill, and season.

Any advice or knowledge that we are not alone in this issue would be much appreciated.

Thanks,

Will Graham

Co-founder | altPUG LLC

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