I have a rock solid running server, no crashes whatsoever and i do have sourcemod & metamod. Must be something in your end.

-ics

louloubizou kirjoitti:
hey ? valve?

2013/9/25 louloubizou <[email protected] <mailto:[email protected]>>

    and again 2 segfaults:
    Sep 25 07:31:42 kernel: srcds_linux[23950]: segfault at 0 ip
    00000000f64347a4 sp 00000000ffa2f670 error 6 in
    engine.so[f61c9000+452000]
    Sep 25 09:40:42 kernel: srcds_linux[32347]: segfault at 0 ip
    00000000f647d7a4 sp 00000000ffb86150 error 6 in
    engine.so[f6212000+452000]
    first on ar_monastery and second on de_dust2 (all in classic mode)
    2013/9/24 louloubizou <[email protected]
    <mailto:[email protected]>>

        i dont have the map but i will try to say it next time it happens.
        i got only base sourcemod up to date with default plugins,
        nothing extra

        2013/9/24 ics <[email protected] <mailto:[email protected]>>

            What map does this happen on? ED_Alloc: no free edicts
            error is usually sign that there is too much dynamic
            entities within the game, either caused by map or some
            plugins.

            -ics

            louloubizou kirjoitti:


                I got lot of segfault on my csgo server like:

                Sep 23 19:58:13 kernel: srcds_linux[24164]: segfault
                at 0 ip 00000000f64ea7a4 sp 00000000ffbcf940 error 6
                in engine.so[f627f000+452000]

                running on debian wheezy up to date with Linux
                3.10.11-xxxx-std-ipv6-64-hz1000 #1 SMP Mon Sep 9
                13:57:48 CEST 2013 x86_64 GNU/Linux

                and today i got my csgo server freezing with:

                ED_Alloc: no free edicts
                Uploading dump (in-process) [proxy '']
                /tmp/dumps/crash_20130924033608_1.dmp
                srcds_linux: malloc.c:3683: __libc_malloc: Assertion
                `!victim || ((((mchunkptr)((char*)(victim) -
                2*(sizeof(size_t)))))->size & 0x2) || ar_ptr ==
                (((((mchunkptr)((char*)(victim) -
                2*(sizeof(size_t)))))->size & 0x4) ? ((heap_info
                *)((unsigned long)(((mchunkptr)((char*)(victim) -
                2*(sizeof(size_t))))) & ~((2 * (512 *
                1024))-1)))->ar_ptr : &main_arena)' failed.

                i got only problem with that game, others games like
                tf2, dods, css, l4d2 etc run fine

                valce can investigate the issue ? i can make a ssh
                acces if needed

                thanks



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