Just use netstat or sockstat depending on your OS, you dont need lsof thats 
major overkill.

   Regards
   Steve
----- Original Message ----- From: "Andre Müller" <[email protected]>
To: <[email protected]>
Sent: Sunday, November 17, 2013 10:53 AM
Subject: Re: [Csgo_servers] 27036


Install lsof and use lsof -i to determine all used ports from a process (in
this case the srcds_linux).
A HL2/CS:GO Server binds more ports. If one of this ports are on a
Gameserverport, your server will take the next free port if you aren't
using -strictportbind.
This port problem is well known and occurs when you are running more than
10 servers.

You can also set every port manually for srctv/gotv and clientport,
Here an example:
http://www.mail-archive.com/[email protected]/msg60910.html


2013/11/17 Calvin J <[email protected]>

 Try adding -strictportbind to each server's command line.



On 11/17/2013 5:15 AM, Кирилл Крылов wrote:

Hello Colleagues!
Your updates are very pleasent for us, because
they do our life more saturated, namely:
after the last update from November 15 2013
we've got the problem - ANY FIRST running
server CS:GO, (ecxept normal ports - 338xx,
269xx, 270xx, 270xx. 270xx), is using the port
upd 27036. All the next running servers are using
only standart five ports, but if you turn off the
first server, then the next started server will
take the freed port upd 27036.
Why does that happen? We use this port for a different
server, which can't start normaly if this port (27036)
is already in use (busy).

The Operation system - CentOS-6.4-x86_64
Core - 2.6.32-358.23.2.el6.x86_64
Library glibc - 2.12

We will be very grateful for any answer.


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