True, but there could be a limit as to how many pauses there are per
match (2 would be ideal, per team) to make it viable. If a player
abandons after the countdown, then the game could resume as normal, but
with a bot.
On 11/20/2013 9:09 PM, Valentin G. wrote:
Probably not. Would be very prone to abuse.
On Thu, Nov 21, 2013 at 4:06 AM, wickedplayer494
<[email protected] <mailto:[email protected]>> wrote:
- Added a convar sv_matchpause_auto_5v5, when enabled will track
if less than 5 human players are connected on either team and will
pause match during nearest freezetime, and will automatically
unpause when all 5 players are connected on both teams.
Will this apply to Valve's own matchmaking servers by any chance?
On 11/20/2013 8:57 PM, Ido Magal wrote:
The update is now live.
The previous build has been pinned as 'nov_15'
Thanks.
Release Notes for 11/20/2013
[MISC]
- Added DreamHack 2013 tab in watch panel. This is the hud to
watch and download all the games.
- Added a panel to the spectator UI that shows the event logo,
spectator number and viewer item drops during freeze time of an
event.
- Added a convar sv_matchpause_auto_5v5, when enabled will track
if less than 5 human players are connected on either team and
will pause match during nearest freezetime, and will
automatically unpause when all 5 players are connected on both teams.
- Spectators of competitive games can now access their inventory.
- Fixed ADR showing the value from the previous half on round 1
of the second half.
- Fixed case where a data series could exceed the chart range.
- Grenade collision with doors is not affected when the grenade
kills a chicken.
- Players can no longer throw weapons through displacement surfaces.
*From:*Ido Magal
*Sent:* Wednesday, November 20, 2013 5:52 PM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* CSGO 1.31.3.0
We hope to have a patch ready soon.
Thanks.
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