Ah ok... 30 on 32 is fine then...

You should ask your system administrator to review what's the bottleneck.

Could be either CPU or network if that happens only when crossing a certain
amount of players/load

Marco Padovan
Chief Technical Officer
http://www.hiperz.com


On Sun, Nov 24, 2013 at 3:55 PM, arnold lam <arnoldla...@hotmail.com> wrote:

> Yes I have been running Ubuntu 12.04 since I have s tarted this server.
> Also, I made it run on 32 tick. My server simply cannot handle 64 tick.
> But I can handle 32 tick perfectly.
>
>
> ------------------------------
> Date: Sun, 24 Nov 2013 15:51:59 +0100
>
> From: e...@evcz.tk
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] Huge loss problem
>
> As, that should never ever go below 64 or 128 (based on the tickrate your
> are using) for long time...
>
> Make sure you server is properly setup to handle that load... where you
> running it on ubuntu 12.04 even while you were hosting at home?
>
> Marco Padovan
> Chief Technical Officer
> http://www.hiperz.com
>
>
> On Sun, Nov 24, 2013 at 3:48 PM, arnold lam <arnoldla...@hotmail.com>wrote:
>
> The SV is the value that counts the tickrate in net_graph 1. If it is
> throttled, what should I do to reduce this lag/choke?
> Thanks.
>
> ------------------------------
> Date: Sun, 24 Nov 2013 15:31:04 +0100
> From: e...@evcz.tk
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] Huge loss problem
>
>
> Hi,
>
> you should test also the upload... there are some datacenters around that
> selle connection with throttled upload speed to outside destinations and
> untrotthled downloads
>
> What do you mean with: "SV barely drops lower than 30" ?
>
> Marco Padovan
> Chief Technical Officer
> http://www.hiperz.com
>
>
> On Sun, Nov 24, 2013 at 2:29 PM, arnold lam <arnoldla...@hotmail.com>wrote:
>
> Hi everyone,
>
> Recently I have rented a dedicated server in a datacenter. Before I host
> my servers at home without any loss problem.
> However after switching to the new dedicated server, packet loss will
> happen when the server is filled with players.
>
> I host a 45 slot zombie escape server. With a 100mbps full duplex
> connection.
>
> Here are some specs of my server:
> Ubuntu 12.04
> 8GB RAM
> E3-1275v2
> 100Mbps port
>
> Something that I know is according to iftop, when it reaches
> 13.5Mb(megabit), server will start to have loss and choke.
> Loss goes above 50% which makes gameplay impossible.
> I have contacted the support and they said its not their problem.
> I can download a 100MB file in 10 seconds, 100mbps seems legit and they
> have tested the upload speed for me. Both working.
> SV barely drops lower than 30.
>
> My rate settings:
> sv_minrate 25000
> sv_maxrate 100000
> net_splitpacket_maxrate 75000
>
>
>
>
>
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