Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck.
Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam <arnoldla...@hotmail.com> wrote: > Yes I have been running Ubuntu 12.04 since I have s tarted this server. > Also, I made it run on 32 tick. My server simply cannot handle 64 tick. > But I can handle 32 tick perfectly. > > > ------------------------------ > Date: Sun, 24 Nov 2013 15:51:59 +0100 > > From: e...@evcz.tk > To: csgo_servers@list.valvesoftware.com > Subject: Re: [Csgo_servers] Huge loss problem > > As, that should never ever go below 64 or 128 (based on the tickrate your > are using) for long time... > > Make sure you server is properly setup to handle that load... where you > running it on ubuntu 12.04 even while you were hosting at home? > > Marco Padovan > Chief Technical Officer > http://www.hiperz.com > > > On Sun, Nov 24, 2013 at 3:48 PM, arnold lam <arnoldla...@hotmail.com>wrote: > > The SV is the value that counts the tickrate in net_graph 1. If it is > throttled, what should I do to reduce this lag/choke? > Thanks. > > ------------------------------ > Date: Sun, 24 Nov 2013 15:31:04 +0100 > From: e...@evcz.tk > To: csgo_servers@list.valvesoftware.com > Subject: Re: [Csgo_servers] Huge loss problem > > > Hi, > > you should test also the upload... there are some datacenters around that > selle connection with throttled upload speed to outside destinations and > untrotthled downloads > > What do you mean with: "SV barely drops lower than 30" ? > > Marco Padovan > Chief Technical Officer > http://www.hiperz.com > > > On Sun, Nov 24, 2013 at 2:29 PM, arnold lam <arnoldla...@hotmail.com>wrote: > > Hi everyone, > > Recently I have rented a dedicated server in a datacenter. Before I host > my servers at home without any loss problem. > However after switching to the new dedicated server, packet loss will > happen when the server is filled with players. > > I host a 45 slot zombie escape server. With a 100mbps full duplex > connection. > > Here are some specs of my server: > Ubuntu 12.04 > 8GB RAM > E3-1275v2 > 100Mbps port > > Something that I know is according to iftop, when it reaches > 13.5Mb(megabit), server will start to have loss and choke. > Loss goes above 50% which makes gameplay impossible. > I have contacted the support and they said its not their problem. > I can download a 100MB file in 10 seconds, 100mbps seems legit and they > have tested the upload speed for me. Both working. > SV barely drops lower than 30. > > My rate settings: > sv_minrate 25000 > sv_maxrate 100000 > net_splitpacket_maxrate 75000 > > > > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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