There's only 3 possible reasons
1. Insufficient bandwidth
2. Hardware issue (your server end or network hardware)
3. Issue within the game.
That being said, in CSS, zombie escape servers never ran without choke
or loss of tickrate when they were over 40+ slots or more full. Didn't
matter if you were behind 1Gbps or how powerfull the system was. When 1
core where the server runs is saturated, then it's lag time.
-ics
arnold lam kirjoitti:
Server starts to lag when it uses 10mbps, where did the 8mbps went? I
rented this just for 1 of my csgo servers.
------------------------------------------------------------------------
Date: Sun, 24 Nov 2013 16:22:30 +0100
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] Huge loss problem
18.20mbit is very low... so maybe that's the issue....
On Sun, Nov 24, 2013 at 4:17 PM, arnold lam <[email protected]
<mailto:[email protected]>> wrote:
Here is the result. I tested it at 23:17pm.
root@arnold:~# speedtest-cli
Retrieving speedtest.net <http://speedtest.net> configuration...
Retrieving speedtest.net <http://speedtest.net> server list...
Testing from SunnyVision Limited (124.248.225.130)...
Selecting best server based on ping...
Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms
Testing download speed........................................
Download: 45.09 Mbit/s
Testing upload speed..................................................
Upload: 18.20 Mbit/s
root@arnold:~#
------------------------------------------------------------------------
Date: Sun, 24 Nov 2013 07:06:14 -0800
From: [email protected] <mailto:[email protected]>
To: [email protected]
<mailto:[email protected]>
Subject: Re: [Csgo_servers] Huge loss problem
You have some good hardware so I doubt it is the problem. About
how many players does it choke at?
I also suggest running a speed test yourself to verify the speeds
you're receiving. 100Mb is good but more is preferred.
You can check out a cli version of the speedtest from Github since
you (hopefully) aren't running X in the background. Make sure you
run the test without the DS running.
Good luck https://github.com/sivel/speedtest-cli
On Nov 24, 2013 7:01 AM, "Marco Padovan" <[email protected]
<mailto:[email protected]>> wrote:
Ah ok... 30 on 32 is fine then...
You should ask your system administrator to review what's the
bottleneck.
Could be either CPU or network if that happens only when
crossing a certain amount of players/load
Marco Padovan
Chief Technical Officer
http://www.hiperz.com
On Sun, Nov 24, 2013 at 3:55 PM, arnold lam
<[email protected] <mailto:[email protected]>> wrote:
Yes I have been running Ubuntu 12.04 since I have s tarted
this server.
Also, I made it run on 32 tick. My server simply cannot
handle 64 tick. But I can handle 32 tick perfectly.
------------------------------------------------------------------------
Date: Sun, 24 Nov 2013 15:51:59 +0100
From: [email protected] <mailto:[email protected]>
To: [email protected]
<mailto:[email protected]>
Subject: Re: [Csgo_servers] Huge loss problem
As, that should never ever go below 64 or 128 (based on
the tickrate your are using) for long time...
Make sure you server is properly setup to handle that
load... where you running it on ubuntu 12.04 even while
you were hosting at home?
Marco Padovan
Chief Technical Officer
http://www.hiperz.com <http://www.hiperz.com/>
On Sun, Nov 24, 2013 at 3:48 PM, arnold lam
<[email protected] <mailto:[email protected]>>
wrote:
The SV is the value that counts the tickrate in
net_graph 1. If it is throttled, what should I do to
reduce this lag/choke?
Thanks.
------------------------------------------------------------------------
Date: Sun, 24 Nov 2013 15:31:04 +0100
From: [email protected] <mailto:[email protected]>
To: [email protected]
<mailto:[email protected]>
Subject: Re: [Csgo_servers] Huge loss problem
Hi,
you should test also the upload... there are some
datacenters around that selle connection with
throttled upload speed to outside destinations and
untrotthled downloads
What do you mean with: "SV barely drops lower than 30" ?
Marco Padovan
Chief Technical Officer
http://www.hiperz.com
On Sun, Nov 24, 2013 at 2:29 PM, arnold lam
<[email protected]
<mailto:[email protected]>> wrote:
Hi everyone,
Recently I have rented a dedicated server in a
datacenter. Before I host my servers at home
without any loss problem.
However after switching to the new dedicated
server, packet loss will happen when the server is
filled with players.
I host a 45 slot zombie escape server. With a
100mbps full duplex connection.
Here are some specs of my server:
Ubuntu 12.04
8GB RAM
E3-1275v2
100Mbps port
Something that I know is according to iftop, when
it reaches 13.5Mb(megabit), server will start to
have loss and choke.
Loss goes above 50% which makes gameplay impossible.
I have contacted the support and they said its not
their problem.
I can download a 100MB file in 10 seconds, 100mbps
seems legit and they have tested the upload speed
for me. Both working.
SV barely drops lower than 30.
My rate settings:
sv_minrate 25000
sv_maxrate 100000
net_splitpacket_maxrate 75000
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