Well since the one update that made linux performance worse, after 2
days being on, server instance now eats 1,8 gigs of memory instead of
less than gigabyte before. In 3 days it will die on memory error and
stays down untill booted up.
Something is definitely broken and there are severe lag spikes that are
caused by spiking cpu usage out of nowhere. These were not there before.
-ics
Matt Razza kirjoitti:
altPUG experienced this for a while post-arms deal update. Were were
able to isolate this issue to clients opening the game and connecting
to altPUG servers via the steam /connect/ URI handler.
steam://connect/serverip:port
Once the game is open connecting via the URI handler is fine - but if
you both open the game and connect via the URI handler (I.E. someone
clicks a connect link with the game closed) our users experienced
severe FPS issues when enemies entered their screen.
I don't know if your clients are connecting to your server this way -
but this was the cause of substantial frustrations on our end.
Regards,
Matt Razza
Co-Founder | altPUG, LLC
[email protected]
------------------------------------------------------------------------
*From*: "David" <[email protected]>
*Sent*: Friday, December 20, 2013 8:01 AM
*To*: [email protected]
*Subject*: Re: [Csgo_servers] clients fps drops
People have been complaining about this issue since the first skins
update. I don't think it's an issue with your server as I've seen it
on matchmaking too. Think there's a mem leak affecting a lot of users.
On 19 December 2013 22:00, Marco Padovan <[email protected]
<mailto:[email protected]>> wrote:
here we are talking about clients doing 100fps+ that suddenly drop
a lot and start lagging badly
On Thu, Dec 19, 2013 at 10:55 PM, louloubizou
<[email protected] <mailto:[email protected]>> wrote:
I confirm the issue
Loose 10 to 15 fps
Le jeudi 19 décembre 2013, Marco Padovan a écrit :
Hi,
we are having some clients reporting random fps drops.
Could they be caused by some cvar setting?
Currently we are running with tickrate 128 and these settings:
sv_minrate 35000
sv_maxrate 128000
sv_minupdaterate 40
sv_maxupdaterate 128
sv_mincmdrate 40
sv_maxcmdrate 128
sv_maxusrcmdprocessticks 0
and will try to change to:
sv_minrate 20000
sv_maxrate 128000
sv_minupdaterate 40
sv_maxupdaterate 128
sv_mincmdrate 40
sv_maxcmdrate 128
without forcing sv_maxusrcmdprocessticks
Anything else we could look to find out why certain
clients have fps drops?
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