We have been experiencing CPU spikes since beta. It's not a new issue and a
major problem for us.


On Mon, Dec 23, 2013 at 10:56 PM, ics <[email protected]> wrote:

> Well since the one update that made linux performance worse, after 2 days
> being on, server instance now eats 1,8 gigs of memory instead of less than
> gigabyte before. In 3 days it will die on memory error and stays down
> untill booted up.
>
> Something is definitely broken and there are severe lag spikes that are
> caused by spiking cpu usage out of nowhere. These were not there before.
>
> -ics
>
> Matt Razza kirjoitti:
>
>> altPUG experienced this for a while post-arms deal update. Were were able
>> to isolate this issue to clients opening the game and connecting to altPUG
>> servers via the steam /connect/ URI handler. steam://connect/serverip:port
>>
>> Once the game is open connecting via the URI handler is fine - but if you
>> both open the game and connect via the URI handler (I.E. someone clicks a
>> connect link with the game closed) our users experienced severe FPS issues
>> when enemies entered their screen.
>>
>> I don't know if your clients are connecting to your server this way - but
>> this was the cause of substantial frustrations on our end.
>>
>> Regards,
>> Matt Razza
>> Co-Founder | altPUG, LLC
>> [email protected]
>>
>>
>> ------------------------------------------------------------------------
>> *From*: "David" <[email protected]>
>> *Sent*: Friday, December 20, 2013 8:01 AM
>> *To*: [email protected]
>> *Subject*: Re: [Csgo_servers] clients fps drops
>>
>>
>> People have been complaining about this issue since the first skins
>> update. I don't think it's an issue with your server as I've seen it on
>> matchmaking too. Think there's a mem leak affecting a lot of users.
>>
>>
>> On 19 December 2013 22:00, Marco Padovan <[email protected] <mailto:
>> [email protected]>> wrote:
>>
>>     here we are talking about clients doing 100fps+ that suddenly drop
>>     a lot and start lagging badly
>>
>>
>>     On Thu, Dec 19, 2013 at 10:55 PM, louloubizou
>>     <[email protected] <mailto:[email protected]>> wrote:
>>
>>         I confirm the issue
>>
>>         Loose 10 to 15 fps
>>
>>         Le jeudi 19 décembre 2013, Marco Padovan a écrit :
>>
>>             Hi,
>>
>>             we are having some clients reporting random fps drops.
>>
>>             Could they be caused by some cvar setting?
>>
>>             Currently we are running with tickrate 128 and these settings:
>>
>>             sv_minrate 35000
>>             sv_maxrate 128000
>>             sv_minupdaterate 40
>>             sv_maxupdaterate 128
>>             sv_mincmdrate 40
>>             sv_maxcmdrate 128
>>
>>             sv_maxusrcmdprocessticks 0
>>
>>
>>             and will try to change to:
>>
>>             sv_minrate 20000
>>             sv_maxrate 128000
>>             sv_minupdaterate 40
>>             sv_maxupdaterate 128
>>             sv_mincmdrate 40
>>             sv_maxcmdrate 128
>>
>>             without forcing sv_maxusrcmdprocessticks
>>
>>             Anything else we could look to find out why certain
>>             clients have fps drops?
>>
>>
>>         _______________________________________________
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>>
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>> csgo_servers
>>
>>
>>
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>>
>>
>>
>>
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>
>
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