Hi Guys,

 

This is something which was addressed with Valve and posted by us a while
back.

 

Unfortunately despite the effort and the amount of data supplied to them the
only answer was that the issue was lower priority and to utilise better
CPUs.

 

It seems there’s a possible threading issue, Linux and Windows. It is
recommended to use 3.0ghz CPUs and above, it’s a bit sad when a little
E3-1240v3 (4x 3.4ghz) beats 2x E5-2670’s (16x 2.6ghz) however there’s not
much we can do.

 

Only suggestion is, run boxes with better clock speeds because this isn’t
going to be fixed anytime soon!

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of
louloubizou
Sent: Monday, 13 January 2014 8:32 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Server restarts on another port, whenever
internet connection is not active (linux).

 

i got the same problem, i use strictportbind and no effect ...

2014/1/10 haeufi <hae...@teamniederbayern.de
<mailto:hae...@teamniederbayern.de> >

Hi,

I also have the problem on two of three csgo-servers. they should listen on
27080 and 27085 but after some hours they run on 27081 and 27086... I don´t
know what the reason is and it just sucks.
There are no entries in the logs, just that they are restarting.
I also don´t know whether it is a sourcemod-related or csgo-related problem.
I´m running SourceMod v1.5.3-dev+3954

Someone can help us?

Am 09.01.2014 03 <tel:09.01.2014%2003> :41, schrieb Charalampos Galanis:

I don't know if the above problem is already mentioned here, but forgive me
in case it is.

The problem is whenever I reboot my router , so I don't have internet
connection for about 3 minutes, the server crashes (its screen is still
active) and restarts in another port, exactly the next one. For example, my
server listens to 27016 port but it starts @ 27017 port. And no , it is not
separate screen, I just found out that the normal server crashes and this
server, with port + 1 takes its place. This is frustrating because I have to
always quit this bugged-ported server and after that, the normal one starts
again.

Anybody has experienced this? Why the server restart with altered port ,
when the connection is offline temporarily? And how to prevent this from
happening from now on, instead of quiting the wrong one manually every time
?

 

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