My CPU is the following and i got the issue ...

processor       : 3
vendor_id       : GenuineIntel
cpu family      : 6
model           : 58
model name      : Intel(R) Xeon(R) CPU E3-1225 V2 @ 3.20GHz
stepping        : 9
microcode       : 0x12
cpu MHz         : 3506.125
cache size      : 8192 KB
physical id     : 0
siblings        : 4
core id         : 3
cpu cores       : 4
apicid          : 6
initial apicid  : 6
fpu             : yes
fpu_exception   : yes
cpuid level     : 13
wp              : yes
flags           : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca
cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx
rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology
nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx
est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt
tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm ida arat xsaveopt pln
pts dtherm tpr_shadow vnmi flexpriority ept vpid fsgsbase smep erms
bogomips        : 6385.16
clflush size    : 64
cache_alignment : 64
address sizes   : 36 bits physical, 48 bits virtual
power management:

2014/1/13 Elysium Gamers League <sa...@egl.net.au>

>  Hi Guys,
>
>
>
> This is something which was addressed with Valve and posted by us a while
> back.
>
>
>
> Unfortunately despite the effort and the amount of data supplied to them
> the only answer was that the issue was lower priority and to utilise better
> CPUs.
>
>
>
> It seems there’s a possible threading issue, Linux and Windows. It is
> recommended to use 3.0ghz CPUs and above, it’s a bit sad when a little
> E3-1240v3 (4x 3.4ghz) beats 2x E5-2670’s (16x 2.6ghz) however there’s not
> much we can do.
>
>
>
> Only suggestion is, run boxes with better clock speeds because this isn’t
> going to be fixed anytime soon!
>
>
>
> *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
> csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *louloubizou
> *Sent:* Monday, 13 January 2014 8:32 PM
> *To:* csgo_servers@list.valvesoftware.com
> *Subject:* Re: [Csgo_servers] Server restarts on another port, whenever
> internet connection is not active (linux).
>
>
>
> i got the same problem, i use strictportbind and no effect ...
>
> 2014/1/10 haeufi <hae...@teamniederbayern.de>
>
>  Hi,
>
> I also have the problem on two of three csgo-servers. they should listen
> on 27080 and 27085 but after some hours they run on 27081 and 27086... I
> don´t know what the reason is and it just sucks.
> There are no entries in the logs, just that they are restarting.
> I also don´t know whether it is a sourcemod-related or csgo-related
> problem.
> I´m running SourceMod v1.5.3-dev+3954
>
> Someone can help us?
>
> Am 09.01.2014 03:41, schrieb Charalampos Galanis:
>
> I don't know if the above problem is already mentioned here, but forgive
> me in case it is.
>
> The problem is whenever I reboot my router , so I don't have internet
> connection for about 3 minutes, the server crashes (its screen is still
> active) and restarts in another port, exactly the next one. For example, my
> server listens to 27016 port but it starts @ 27017 port. And no , it is not
> separate screen, I just found out that the normal server crashes and this
> server, with port + 1 takes its place. This is frustrating because I have
> to always quit this bugged-ported server and after that, the normal one
> starts again.
>
> Anybody has experienced this? Why the server restart with altered port ,
> when the connection is offline temporarily? And how to prevent this from
> happening from now on, instead of quiting the wrong one manually every time
> ?
>
>
>
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