Whenever i try to join my CS:GO server which is running map
'jb_castlegaurddev_v5' and is linked correctly to the Workshop (Yes my AUTH
KEY is correct) this error pops up in console and in game it constantly says
'Connecting to server'.

<http://csgo-servers.1073505.n5.nabble.com/file/n6121/b2d96eaa90791d65096907c55d875b9e.png>
 

When i change the map to 'de_dust' and remove the workshop parts from my
start.bat it works perfectly fine.

__________________________________________________________________________________________
*start.bat:*
srcds -game csgo -console -usercon +game_type 0 +game_mode 1 +map
jb_castlegaurddev_v5 +game_type 0 +game_mode 0 +net_public_adr 50.160.3.239
-port 27016 +host_workshop_collection 219433546 +host_workshop_map 125608636
-authkey -SNIP- +bot_quota 0

*Sidenote: I also had +mapgroup mg_bomb but i removed it to test.*
__________________________________________________________________________________________

*gamemodes_server.txt:*
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 

"GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{

/////////////////////////////////////////
// COMPETITIVE
/////////////////////////////////////////
"competitive"{

                
                "maxplayers"            "11"                    // Note that 
maxplayers doesn't go in the convar
block.
                                                                                
        // Another way to set maxplayers is to add -maxplayers_override
XX to the cmd line.
                "exec"
                {
                                                                                
        // Any config files listed here will be executed after the ones
in gamemodes.txt.
                        
                        "exec"                                  
"server_last.cfg" 
                }

                "mapgroupsMP"                                           // List 
of mapgroups valid for this game mode (
competitive )
                {
                        "mg_bomb_se"            ""
                }


}
/////////////////////////////////////////
// CASUAL
/////////////////////////////////////////
"casual"{



                "maxplayers"            "30"

                "exec"
                {
                        "exec"                                  
"server_last.cfg"
                }

                "mapgroupsMP"                                           // List 
of mapgroups valid for this game mode ( casual
)
                {
                        "mg_bomb_se"            ""
                }



}}}"gungame"{"gameModes"{

/////////////////////////////////////////
// ARMS RACE
/////////////////////////////////////////
"gungameprogressive"{



                "maxplayers"                    "10"

                // These are the configs that get executed when a game mode of 
this type
is created
                "exec"
                {
                        "exec"                                  
"server_last.cfg"
                }
                                        
                "mapgroupsMP"
                {
                        "mg_armsrace"   ""
                }

                "weaponprogression_ct"
                {
                        "deagle"                { "kills"       "5" }
                        "awp"                   { "kills"       "5" }
                        "knifegg"               { "kills"       "1" }
                }
                                        
                "weaponprogression_t"
                {
                        "deagle"                { "kills"       "5" }
                        "awp"                   { "kills"       "5" }
                        "knifegg"               { "kills"       "1" }
                }



/////////////////////////////////////////
// DEMOLITION
/////////////////////////////////////////
"gungametrbomb"
{


                "maxplayers"                    "10"

                // These are the configs that get executed when a game mode of 
this type
is created
                "exec"
                {
                        "exec"                                  
"server_last.cfg"
                }

                "mapgroupsMP"
                {
                        "mg_demolition"         ""
                }

                "weaponprogression_ct"
                {
                        "m4a1"                  { "kills"       "1" }
                        "awp"                   { "kills"       "1" }
                        "Scar20"                { "kills"       "1" }
                }
                        
                "weaponprogression_t"
                {
                        "ak47"                  { "kills"       "1" }
                        "awp"                   { "kills"       "1" }
                        "g3sg1"                 { "kills"       "1" }
                }


}}}}

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the 
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
//
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


        "mapgroups"
        {
                "mg_bomb_se"                                                    
                // mapgroup definition
                {
                        "name"                  "mg_bomb_se"
                        "maps"
                        {
                                "jb_castleguarddev_v5"          ""
                                "de_dust_se"            ""
                                "de_dust2_se"           ""
                                "de_nuke_se"            ""
                                "de_train_se"           ""
                                "de_inferno_se"         ""
                                "de_aztec_se"           ""
                        }
                }
        }
}
______________________________________________________________________________________

*(This is changed to accommodate for gamemode
'Jailbreak')gamemode_casual_server.cfg:*
bot_autodifficulty_threshold_high                                       0.0     
// Value between -20.0 and 20.0
(Amount above avg human contribution score, above which a bot should lower
its difficulty)
bot_autodifficulty_threshold_low                                        -2.0    
// Value between -20.0 and 20.0
(Amount below avg human contribution score, below which a bot should raise
its difficulty)
bot_chatter                                                                     
                normal
bot_defer_to_human_goals                                                        0
bot_defer_to_human_items                                                        
1
bot_difficulty                                                                  
        1
bot_quota                                                                       
                0
bot_quota_mode                                                                  
        fill
cash_player_bomb_defused                                                        
200
cash_player_bomb_planted                                                        
200
cash_player_damage_hostage                                                      
-30
cash_player_interact_with_hostage                                       300
cash_player_killed_enemy_default                                        200
cash_player_killed_enemy_factor                                         0.5
cash_player_killed_hostage                                                      
-1000
cash_player_killed_teammate                                                     
-3300
cash_player_rescued_hostage                                                     
1000
cash_team_elimination_bomb_map                                          2700
cash_team_elimination_hostage_map_t                                     2000
cash_team_elimination_hostage_map_ct                            2300
cash_team_hostage_alive                                                         0
cash_team_hostage_interaction                                           500
cash_team_loser_bonus                                                           
2400
cash_team_loser_bonus_consecutive_rounds                        0
cash_team_planted_bomb_but_defused                                      200
cash_team_rescued_hostage                                                       0
cash_team_terrorist_win_bomb                                            2700
cash_team_win_by_defusing_bomb                                          2700
cash_team_win_by_hostage_rescue                                         3000
cash_team_win_by_time_running_out_hostage                       2000
cash_team_win_by_time_running_out_bomb                          2700
ff_damage_reduction_bullets                                                     0
ff_damage_reduction_grenade                                                     0
ff_damage_reduction_grenade_self                                        0
ff_damage_reduction_other                                                       0
mp_afterroundmoney                                                              
        0
mp_buytime                                                                      
                45
mp_buy_anywhere                                                                 
        0
mp_buy_during_immunity                                                          0
mp_death_drop_defuser                                                           
1       
mp_death_drop_grenade                                                           
2                       // 0=none, 1=best, 2=current or best
mp_death_drop_gun                                                               
        1                       // 0=none, 1=best, 2=current or best
mp_deathcam_skippable                                                           0
mp_defuser_allocation                                                           
2                       // 0=none, 1=random, 2=everyone
mp_force_pick_time                                                              
        15
mp_forcecamera                                                                  
        0                       // Set to 1 for team only spectating.
mp_free_armor                                                                   
        0       
mp_freezetime                                                                   
        5
mp_friendlyfire                                                                 
        1
mp_win_panel_display_time                                                       
3
mp_ggprogressive_round_restart_delay                            15
mp_ggtr_bomb_defuse_bonus                                                       
1
mp_ggtr_bomb_detonation_bonus                                           1
mp_ggtr_bomb_pts_for_flash                                                      
4
mp_ggtr_bomb_pts_for_he                                                         
3
mp_ggtr_bomb_pts_for_molotov                                            5
mp_ggtr_bomb_pts_for_upgrade                                            2
mp_ggtr_bomb_respawn_delay                                                      0
mp_ggtr_end_round_kill_bonus                                            1
mp_ggtr_halftime_delay                                                          
0.0
mp_ggtr_last_weapon_kill_ends_half                                      0
mp_respawn_immunitytime                                                         0
mp_halftime                                                                     
                0
mp_match_can_clinch                                                             
        1                       // 0=No mercy rule, 1=team can clinch match
win early if they win > 1/2 total rounds
mp_maxmoney                                                                     
                10000
mp_maxrounds                                                                    
        15
mp_molotovusedelay                                                              
        0
mp_playercashawards                                                             
        1
mp_roundtime                                                                    
        3
mp_roundtime_hostage                                                            
2
mp_roundtime_defuse                                                             
        3
mp_solid_teammates                                                              
        0
mp_startmoney                                                                   
        1000
mp_teamcashawards                                                               
        1
mp_timelimit                                                                    
        0
mp_warmuptime                                                                   
        30
mp_weapons_allow_zeus                                                           
1
spec_freeze_panel_extended_time                                         0
spec_freeze_time                                                                
        5.0
sv_allow_votes                                                                  
        1               // Voting allowed in this mode
sv_alltalk                                                                      
                1
sv_arms_race_vote_to_restart_disallowed_after           0
sv_deadtalk                                                                     
                0
sv_ignoregrenaderadio                                                           0
tv_delay                                                                        
                30
mp_warmup_pausetimer                                                            0
mp_halftime_pausetimer                                                          0
mp_randomspawn                                                                  
        0
mp_randomspawn_los                                                              
        0
sv_infinite_ammo                                                                
        0
ammo_grenade_limit_flashbang                                            1
ammo_grenade_limit_total                                                        
3
//
//
mp_weapons_allow_map_placed                                                     
1
mp_weapons_glow_on_ground                                                       0
mp_display_kill_assists                                                         
1
mp_respawn_on_death_t                                                           0
mp_respawn_on_death_ct                                                          0
mp_ct_default_melee                                                             
        weapon_knife
mp_ct_default_secondary                                                         
weapon_hkp2000
mp_ct_default_primary                                                           
""
mp_t_default_melee                                                              
        weapon_knife
mp_t_default_secondary                                                          
weapon_glock
mp_t_default_primary                                                            
""
mp_default_team_winner_no_objective                                     -1      
        // 2 == CTs, 3 == Ts
_________________________________________________________________________________________

*Does anyone know what the problem is here?*



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