Whenever i try to join my CS:GO server which is running map 'jb_castlegaurddev_v5' and is linked correctly to the Workshop (Yes my AUTH KEY is correct) this error pops up in console and in game it constantly says 'Connecting to server'.
<http://csgo-servers.1073505.n5.nabble.com/file/n6121/b2d96eaa90791d65096907c55d875b9e.png> When i change the map to 'de_dust' and remove the workshop parts from my start.bat it works perfectly fine. __________________________________________________________________________________________ *start.bat:* srcds -game csgo -console -usercon +game_type 0 +game_mode 1 +map jb_castlegaurddev_v5 +game_type 0 +game_mode 0 +net_public_adr 50.160.3.239 -port 27016 +host_workshop_collection 219433546 +host_workshop_map 125608636 -authkey -SNIP- +bot_quota 0 *Sidenote: I also had +mapgroup mg_bomb but i removed it to test.* __________________________________________________________________________________________ *gamemodes_server.txt:* // To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt "GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{ ///////////////////////////////////////// // COMPETITIVE ///////////////////////////////////////// "competitive"{ "maxplayers" "11" // Note that maxplayers doesn't go in the convar block. // Another way to set maxplayers is to add -maxplayers_override XX to the cmd line. "exec" { // Any config files listed here will be executed after the ones in gamemodes.txt. "exec" "server_last.cfg" } "mapgroupsMP" // List of mapgroups valid for this game mode ( competitive ) { "mg_bomb_se" "" } } ///////////////////////////////////////// // CASUAL ///////////////////////////////////////// "casual"{ "maxplayers" "30" "exec" { "exec" "server_last.cfg" } "mapgroupsMP" // List of mapgroups valid for this game mode ( casual ) { "mg_bomb_se" "" } }}}"gungame"{"gameModes"{ ///////////////////////////////////////// // ARMS RACE ///////////////////////////////////////// "gungameprogressive"{ "maxplayers" "10" // These are the configs that get executed when a game mode of this type is created "exec" { "exec" "server_last.cfg" } "mapgroupsMP" { "mg_armsrace" "" } "weaponprogression_ct" { "deagle" { "kills" "5" } "awp" { "kills" "5" } "knifegg" { "kills" "1" } } "weaponprogression_t" { "deagle" { "kills" "5" } "awp" { "kills" "5" } "knifegg" { "kills" "1" } } ///////////////////////////////////////// // DEMOLITION ///////////////////////////////////////// "gungametrbomb" { "maxplayers" "10" // These are the configs that get executed when a game mode of this type is created "exec" { "exec" "server_last.cfg" } "mapgroupsMP" { "mg_demolition" "" } "weaponprogression_ct" { "m4a1" { "kills" "1" } "awp" { "kills" "1" } "Scar20" { "kills" "1" } } "weaponprogression_t" { "ak47" { "kills" "1" } "awp" { "kills" "1" } "g3sg1" { "kills" "1" } } }}}} ////////////////////////////////////////////////////////////////////////////////////////////// // Map groups // // To use a mapgroup, it needs to be defined in a keyvalues // block such as the example below, as well as listed in the // 'mapgroupsMP' block within the game mode that will run it, // such as the example above. // // Then launch the server with '+mapgroup MAPGROUPNAME' // // Example: // // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se // // // Check the developer wiki for updated community info // https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers ////////////////////////////////////////////////////////////////////////////////////////////// "mapgroups" { "mg_bomb_se" // mapgroup definition { "name" "mg_bomb_se" "maps" { "jb_castleguarddev_v5" "" "de_dust_se" "" "de_dust2_se" "" "de_nuke_se" "" "de_train_se" "" "de_inferno_se" "" "de_aztec_se" "" } } } } ______________________________________________________________________________________ *(This is changed to accommodate for gamemode 'Jailbreak')gamemode_casual_server.cfg:* bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty) bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty) bot_chatter normal bot_defer_to_human_goals 0 bot_defer_to_human_items 1 bot_difficulty 1 bot_quota 0 bot_quota_mode fill cash_player_bomb_defused 200 cash_player_bomb_planted 200 cash_player_damage_hostage -30 cash_player_interact_with_hostage 300 cash_player_killed_enemy_default 200 cash_player_killed_enemy_factor 0.5 cash_player_killed_hostage -1000 cash_player_killed_teammate -3300 cash_player_rescued_hostage 1000 cash_team_elimination_bomb_map 2700 cash_team_elimination_hostage_map_t 2000 cash_team_elimination_hostage_map_ct 2300 cash_team_hostage_alive 0 cash_team_hostage_interaction 500 cash_team_loser_bonus 2400 cash_team_loser_bonus_consecutive_rounds 0 cash_team_planted_bomb_but_defused 200 cash_team_rescued_hostage 0 cash_team_terrorist_win_bomb 2700 cash_team_win_by_defusing_bomb 2700 cash_team_win_by_hostage_rescue 3000 cash_team_win_by_time_running_out_hostage 2000 cash_team_win_by_time_running_out_bomb 2700 ff_damage_reduction_bullets 0 ff_damage_reduction_grenade 0 ff_damage_reduction_grenade_self 0 ff_damage_reduction_other 0 mp_afterroundmoney 0 mp_buytime 45 mp_buy_anywhere 0 mp_buy_during_immunity 0 mp_death_drop_defuser 1 mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best mp_deathcam_skippable 0 mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone mp_force_pick_time 15 mp_forcecamera 0 // Set to 1 for team only spectating. mp_free_armor 0 mp_freezetime 5 mp_friendlyfire 1 mp_win_panel_display_time 3 mp_ggprogressive_round_restart_delay 15 mp_ggtr_bomb_defuse_bonus 1 mp_ggtr_bomb_detonation_bonus 1 mp_ggtr_bomb_pts_for_flash 4 mp_ggtr_bomb_pts_for_he 3 mp_ggtr_bomb_pts_for_molotov 5 mp_ggtr_bomb_pts_for_upgrade 2 mp_ggtr_bomb_respawn_delay 0 mp_ggtr_end_round_kill_bonus 1 mp_ggtr_halftime_delay 0.0 mp_ggtr_last_weapon_kill_ends_half 0 mp_respawn_immunitytime 0 mp_halftime 0 mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds mp_maxmoney 10000 mp_maxrounds 15 mp_molotovusedelay 0 mp_playercashawards 1 mp_roundtime 3 mp_roundtime_hostage 2 mp_roundtime_defuse 3 mp_solid_teammates 0 mp_startmoney 1000 mp_teamcashawards 1 mp_timelimit 0 mp_warmuptime 30 mp_weapons_allow_zeus 1 spec_freeze_panel_extended_time 0 spec_freeze_time 5.0 sv_allow_votes 1 // Voting allowed in this mode sv_alltalk 1 sv_arms_race_vote_to_restart_disallowed_after 0 sv_deadtalk 0 sv_ignoregrenaderadio 0 tv_delay 30 mp_warmup_pausetimer 0 mp_halftime_pausetimer 0 mp_randomspawn 0 mp_randomspawn_los 0 sv_infinite_ammo 0 ammo_grenade_limit_flashbang 1 ammo_grenade_limit_total 3 // // mp_weapons_allow_map_placed 1 mp_weapons_glow_on_ground 0 mp_display_kill_assists 1 mp_respawn_on_death_t 0 mp_respawn_on_death_ct 0 mp_ct_default_melee weapon_knife mp_ct_default_secondary weapon_hkp2000 mp_ct_default_primary "" mp_t_default_melee weapon_knife mp_t_default_secondary weapon_glock mp_t_default_primary "" mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts _________________________________________________________________________________________ *Does anyone know what the problem is here?* -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Reservation-Cookie-In-Console-What-is-it-tp6121.html Sent from the CSGO_Servers mailing list archive at Nabble.com. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
