Most likely you will need to edit subscribed_file_ids.txt (or maybe also
subscribed_collection_ids.txt) and put the file id there manually. Then
it should work.
-ics
DendeSon kirjoitti:
Whenever i try to join my CS:GO server which is running map
'jb_castlegaurddev_v5' and is linked correctly to the Workshop (Yes my AUTH
KEY is correct) this error pops up in console and in game it constantly says
'Connecting to server'.
<http://csgo-servers.1073505.n5.nabble.com/file/n6121/b2d96eaa90791d65096907c55d875b9e.png>
When i change the map to 'de_dust' and remove the workshop parts from my
start.bat it works perfectly fine.
__________________________________________________________________________________________
*start.bat:*
srcds -game csgo -console -usercon +game_type 0 +game_mode 1 +map
jb_castlegaurddev_v5 +game_type 0 +game_mode 0 +net_public_adr 50.160.3.239
-port 27016 +host_workshop_collection 219433546 +host_workshop_map 125608636
-authkey -SNIP- +bot_quota 0
*Sidenote: I also had +mapgroup mg_bomb but i removed it to test.*
__________________________________________________________________________________________
*gamemodes_server.txt:*
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt
"GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{
/////////////////////////////////////////
// COMPETITIVE
/////////////////////////////////////////
"competitive"{
"maxplayers" "11" // Note that
maxplayers doesn't go in the convar
block.
// Another way to set maxplayers is to add -maxplayers_override
XX to the cmd line.
"exec"
{
// Any config files listed here will be executed after the ones
in gamemodes.txt.
"exec"
"server_last.cfg"
}
"mapgroupsMP" // List
of mapgroups valid for this game mode (
competitive )
{
"mg_bomb_se" ""
}
}
/////////////////////////////////////////
// CASUAL
/////////////////////////////////////////
"casual"{
"maxplayers" "30"
"exec"
{
"exec"
"server_last.cfg"
}
"mapgroupsMP" // List
of mapgroups valid for this game mode ( casual
)
{
"mg_bomb_se" ""
}
}}}"gungame"{"gameModes"{
/////////////////////////////////////////
// ARMS RACE
/////////////////////////////////////////
"gungameprogressive"{
"maxplayers" "10"
// These are the configs that get executed when a game mode of
this type
is created
"exec"
{
"exec"
"server_last.cfg"
}
"mapgroupsMP"
{
"mg_armsrace" ""
}
"weaponprogression_ct"
{
"deagle" { "kills" "5" }
"awp" { "kills" "5" }
"knifegg" { "kills" "1" }
}
"weaponprogression_t"
{
"deagle" { "kills" "5" }
"awp" { "kills" "5" }
"knifegg" { "kills" "1" }
}
/////////////////////////////////////////
// DEMOLITION
/////////////////////////////////////////
"gungametrbomb"
{
"maxplayers" "10"
// These are the configs that get executed when a game mode of
this type
is created
"exec"
{
"exec"
"server_last.cfg"
}
"mapgroupsMP"
{
"mg_demolition" ""
}
"weaponprogression_ct"
{
"m4a1" { "kills" "1" }
"awp" { "kills" "1" }
"Scar20" { "kills" "1" }
}
"weaponprogression_t"
{
"ak47" { "kills" "1" }
"awp" { "kills" "1" }
"g3sg1" { "kills" "1" }
}
}}}}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
//
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"mg_bomb_se"
// mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"jb_castleguarddev_v5" ""
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
}
}
______________________________________________________________________________________
*(This is changed to accommodate for gamemode
'Jailbreak')gamemode_casual_server.cfg:*
bot_autodifficulty_threshold_high 0.0
// Value between -20.0 and 20.0
(Amount above avg human contribution score, above which a bot should lower
its difficulty)
bot_autodifficulty_threshold_low -2.0
// Value between -20.0 and 20.0
(Amount below avg human contribution score, below which a bot should raise
its difficulty)
bot_chatter
normal
bot_defer_to_human_goals 0
bot_defer_to_human_items
1
bot_difficulty
1
bot_quota
0
bot_quota_mode
fill
cash_player_bomb_defused
200
cash_player_bomb_planted
200
cash_player_damage_hostage
-30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage
-1000
cash_player_killed_teammate
-3300
cash_player_rescued_hostage
1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus
2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney
0
mp_buytime
45
mp_buy_anywhere
0
mp_buy_during_immunity 0
mp_death_drop_defuser
1
mp_death_drop_grenade
2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun
1 // 0=none, 1=best, 2=current or best
mp_deathcam_skippable 0
mp_defuser_allocation
2 // 0=none, 1=random, 2=everyone
mp_force_pick_time
15
mp_forcecamera
0 // Set to 1 for team only spectating.
mp_free_armor
0
mp_freezetime
5
mp_friendlyfire
1
mp_win_panel_display_time
3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus
1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash
4
mp_ggtr_bomb_pts_for_he
3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay
0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime
0
mp_match_can_clinch
1 // 0=No mercy rule, 1=team can clinch match
win early if they win > 1/2 total rounds
mp_maxmoney
10000
mp_maxrounds
15
mp_molotovusedelay
0
mp_playercashawards
1
mp_roundtime
3
mp_roundtime_hostage
2
mp_roundtime_defuse
3
mp_solid_teammates
0
mp_startmoney
1000
mp_teamcashawards
1
mp_timelimit
0
mp_warmuptime
30
mp_weapons_allow_zeus
1
spec_freeze_panel_extended_time 0
spec_freeze_time
5.0
sv_allow_votes
1 // Voting allowed in this mode
sv_alltalk
1
sv_arms_race_vote_to_restart_disallowed_after 0
sv_deadtalk
0
sv_ignoregrenaderadio 0
tv_delay
30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn
0
mp_randomspawn_los
0
sv_infinite_ammo
0
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total
3
//
//
mp_weapons_allow_map_placed
1
mp_weapons_glow_on_ground 0
mp_display_kill_assists
1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee
weapon_knife
mp_ct_default_secondary
weapon_hkp2000
mp_ct_default_primary
""
mp_t_default_melee
weapon_knife
mp_t_default_secondary
weapon_glock
mp_t_default_primary
""
mp_default_team_winner_no_objective -1
// 2 == CTs, 3 == Ts
_________________________________________________________________________________________
*Does anyone know what the problem is here?*
--
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