Typically, at standard CS:GO rates (rate 80000, 64 tick), I see 55kB/s maximum per player. It scales pretty linearly with player count, so you could assume double that for 128 tick.
So for a 24-player 128 tick server = 2.64MB/s That's a pretty hefty amount of bandwidth to chew through. > ------------------------------ > > Message: 3 > Date: Mon, 10 Feb 2014 23:12:27 +0200 > From: ics <i...@ics-base.net> > To: csgo_servers@list.valvesoftware.com > Subject: Re: [Csgo_servers] Bandwidth usage of 128 tick servers > Message-ID: <52f940bb.8060...@ics-base.net> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Tick128, 24 slots: > > 5 second average: > in 1,80Mbit/s > out 9,08Mbit/s > > 1 minute average: > in: 1,82Mbit/s > out: 7,34Mbit/s > > -ics > > > Antix kirjoitti: > > Don't run 128 tick then. > > > > maxpaketsize is 1200 bytes. 1200 * 128 = 153600 bytes per player max. > > possible. > > > > Even CS:GO's standard rate is higher ... 80000 bytes. > > > > What do others have to say? How much bandwith are their 128 tick servers > > using? > > > > Regards > > > > > > > > > > --
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