Typically, at standard CS:GO rates (rate 80000, 64 tick), I see 55kB/s maximum 
per player. It scales pretty linearly with player count, so you could assume 
double that for 128 tick.

So for a 24-player 128 tick server = 2.64MB/s
That's a pretty hefty amount of bandwidth to chew through.

> ------------------------------
> 
> Message: 3
> Date: Mon, 10 Feb 2014 23:12:27 +0200
> From: ics <i...@ics-base.net>
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] Bandwidth usage of 128 tick servers
> Message-ID: <52f940bb.8060...@ics-base.net>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> Tick128, 24 slots:
> 
> 5 second average:
> in 1,80Mbit/s
> out 9,08Mbit/s
> 
> 1 minute average:
> in: 1,82Mbit/s
> out: 7,34Mbit/s
> 
> -ics
> 
> 
> Antix kirjoitti:
> > Don't run 128 tick then.
> >
> > maxpaketsize is 1200 bytes. 1200 * 128 = 153600 bytes per player max.
> > possible.
> >
> > Even CS:GO's standard rate is higher ... 80000 bytes.
> >
> > What do others have to say? How much bandwith are their 128 tick servers
> > using?
> >
> > Regards
> >
> >
> >
> >
> > --

                                          
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