Hi,
I am a server owner in Hong Kong and I beileve dedicated bandwidth is not any 
cheaper than your region.
Currently 1MB of international badwidth (basically everywhere outside of Hong 
Kong) costs us around 300 USD per MB per month. However our community needs at 
least 50 MB, making dedicated bandwidth unafforadable. We have to use the 
datacenter's shared bandwidth. And I think that it is impossible to reduce 
bandwidth usage without reducing tickrate. 128 tick means double the CPU 
utilization and bandwidth than 64 tick. 


Btw, I have an unrelated question: When will espc announce the next tournament? 
I currently have two teams competiting in espc. Inchk1ng and H5 Gaming

From: jermin...@espc.asia
To: csgo_servers@list.valvesoftware.com
Date: Tue, 11 Feb 2014 00:00:04 +0800
Subject: [Csgo_servers] Bandwidth usage of 128 tick servers





Is there a way to reduce the 
bandwidth usage of 128 tick servers. Right now a 12-slot match server would 
consume more than 4M upload bandwidth. That is about 40KB/s per 
player.
 
The bandwidth cost is incredibly 
expensive in China’s data centers. Please try to reduce the bandwidth usage of 
CS:GO servers.
 
I really want to help the Chinese 
CS:GO community grow. But the bandwidth usage of CS:GO servers is a bit to high 
for us to handle.
Best regards,
 
Jermin 
Hu
http://espc.asia


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