Hi, I am a server owner in Hong Kong and I beileve dedicated bandwidth is not any cheaper than your region. Currently 1MB of international badwidth (basically everywhere outside of Hong Kong) costs us around 300 USD per MB per month. However our community needs at least 50 MB, making dedicated bandwidth unafforadable. We have to use the datacenter's shared bandwidth. And I think that it is impossible to reduce bandwidth usage without reducing tickrate. 128 tick means double the CPU utilization and bandwidth than 64 tick.
Btw, I have an unrelated question: When will espc announce the next tournament? I currently have two teams competiting in espc. Inchk1ng and H5 Gaming From: jermin...@espc.asia To: csgo_servers@list.valvesoftware.com Date: Tue, 11 Feb 2014 00:00:04 +0800 Subject: [Csgo_servers] Bandwidth usage of 128 tick servers Is there a way to reduce the bandwidth usage of 128 tick servers. Right now a 12-slot match server would consume more than 4M upload bandwidth. That is about 40KB/s per player. The bandwidth cost is incredibly expensive in China’s data centers. Please try to reduce the bandwidth usage of CS:GO servers. I really want to help the Chinese CS:GO community grow. But the bandwidth usage of CS:GO servers is a bit to high for us to handle. Best regards, Jermin Hu http://espc.asia _______________________________________________ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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