I am using 'HLSW' to monitor my Servers - i get these messages only when the HLSW is connected to the Server.
But even usingthe official Gamebrowser shows me a higher ping then before. Am 21.02.2014 07:37, schrieb ics: > Same here, as soon as i rebooted server up after updatingh it, it > started spamming this and it goes on and on and on. > > [NET] Cannot send connectionless packet to 80.248.119.212:7130 '0x45' > exceeding MTU (2691) > [NET] Cannot send connectionless packet to 80.248.119.212:7130 '0x45' > exceeding MTU (2691) > [NET] Cannot send connectionless packet to 80.248.119.212:7130 '0x45' > exceeding MTU (2691) > [NET] Cannot send connectionless packet to 80.248.119.212:7130 '0x45' > exceeding MTU (2691) > [NET] Cannot send connectionless packet to 95.141.32.34:53858 '0x45' > exceeding MTU (2691) > [NET] Cannot send connectionless packet to 80.248.119.212:7130 '0x45' > exceeding MTU (2691) > [NET] Cannot send connectionless packet to 80.248.119.212:7130 '0x45' > exceeding MTU (2691) > [NET] Cannot send connectionless packet to 80.248.119.212:7130 '0x45' > exceeding MTU (2691) > > -ics > > Brainkilla kirjoitti: >> After restarting i get plenty of: >> >> [NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45' >> exceeding MTU (2864) >> [NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45' >> exceeding MTU (2864) >> [NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45' >> exceeding MTU (2864) >> [NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45' >> exceeding MTU (2864) >> [NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45' >> exceeding MTU (2864) >> [NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45' >> exceeding MTU (2864) >> [NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45' >> exceeding MTU (2864) >> >> The Ping shows up double as high as before ? >> >> Am 21.02.2014 05:30, schrieb Ido Magal: >>> >>> The update is live. >>> >>> The previous update has been pinned as ‘feb_14’ >>> >>> thanks. >>> >>> Release Notes for 2/20/2014 >>> >>> [ OPERATION PHOENIX ] >>> >>> - Started Operation Phoenix >>> http://blog.counter-strike.net/operationphoenix/ >>> >>> - Operation Phoenix Passes are available for purchase. They provide >>> access to: >>> >>> -- Eight maps, chosen by the community, available on official CS:GO >>> matchmaking for all game modes. >>> >>> -- An upgradable Operation Coin, that tracks all competitive >>> matchmaking statistics for the duration of the event. >>> >>> -- Exclusive access to the new Operation Phoenix Case, with 13 >>> Community-Created Weapon Finishes. >>> >>> [MISC] >>> >>> - Teammate Colors: >>> >>> -- Added convar cl_color to allow players to set their preferred >>> teammate color index. >>> >>> -- Renamed teammate colors convar to cl_teammate_colors_show and >>> added option to display Color Letters over teammate colors in >>> competitive ("cl_teammate_colors_show 2"). >>> >>> -- Teammate preferred color can now be chosen when in a lobby and >>> displays above player avatars. >>> >>> - Damage can no longer be done to teammates during a freeze period >>> in any mode. >>> >>> - Fixed cs_baggage skybox texture. >>> >>> - Fixed cl_draw_only_deathnotices 1 and cl_teamid_overhead 0 not >>> hiding the overhead player arrows. >>> >>> - Fixed player flair icons getting cropped on avatars in the lobby. >>> >>> [Aug and SG556] >>> >>> - Scope dot no longer fades too quickly during online play. >>> >>> - Scope dot is slightly more visible against bright backgrounds. >>> >>> - Scope dot is now tinted using the player's crosshair color settings. >>> >>> [MAPS] >>> >>> - Overpass >>> >>> -- Smoothed out movement on truck in Bombsite A >>> >>> -- Simplified cover in bombsite B >>> >>> -- Removed some trees in upper park >>> >>> -- Smoothed out ground in canal >>> >>> -- Removed small walls near playground entrance >>> >>> -- Tweaked cover in playground >>> >>> -- Small fence at birthday area no longer block bullets/grenades >>> >>> -- Simplified corridor to CT sniper position >>> >>> -- Improved player visibility >>> >>> -- Improved performance >>> >>> - Nuke >>> >>> -- Made wallbanging through large metal doors consistent >>> >>> -- Added back pretty lighting in bombsite B >>> >>> -- Made it possible to throw grenades through skylights in warehouse >>> >>> -- Fixed some graphical bugs >>> >>> [NETWORK] >>> >>> - Added support for threaded socket processing on clients and servers. >>> >>> - Significantly reduced the size of client connect packet to be >>> below MTU. >>> >>> - Optimized split packet processing sequence. >>> >>> - Client address is no longer transmitted in official game events or >>> saved in official GOTV demos. >>> >>> - Client P2P NAT requests are now always rejected when connected to >>> a game server. >>> >>> *From:*Ido Magal >>> *Sent:* Thursday, February 20, 2014 7:54 PM >>> *To:* '[email protected]'; >>> '[email protected]' >>> *Subject:* CSGO 1.32.3.0 >>> >>> We hope to have an update ready soon. >>> >>> Thanks. >>> >>> >>> >>> _ >> >> >> _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
