What a fancy way of saying console spam won't be fixed, don't use
documented feature.
At least soucemod's nextmap variable is published and accessible with
this, also I think friendlyfire status and others can only be obtained
from S2A_RULES. Or has that changed?
/Dmitri
21.02.2014 19:48, Vitaliy Genkin kirjoitti:
Do server operators need S2A_RULES response from game servers?
Previously S2A_RULES response included names and values of all server
convars flagged as "FCVAR_NOTIFY", but nothing in Steam uses this
packet type anymore so I don't think any services are affected.
If you have control of your tool(s)/webpage(s) you can stop requesting
rules from the game server(s) (e.g. don't generate PHP GetRules()
request). If you really need something in response we can come up with
ideas, or we can just stop spamming the console and still not respond
to that packet.
The spew comes up because the server can no longer send more than one
packet in response to a single packet external request, and if the
response is exceeding MTU size the server will not send anything at
all instead of sending a partial truncated packet. This is the message
that is spewed to server console to inform about response that was not
sent out and its estimated bytelength -
[NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58353
'0x45' exceeding MTU (2447)
Also replying to a question asked earlier -- threaded socket
processing is on by default. Official servers are operated by Valve,
unless server operators install special server plug-ins game servers
should no longer record or transmit client IP addresses.
Hope this helps,
-Vitaliy
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