Re: Server performance problems thats so funny. u cant run 32slot with tick128. i tested it with an i7-3930k and debian. without any mods and sourcemod. the server could never hold tick128. when more than 15 players were connected, the cpu usage was at 99.9% at that specific core. so tell me how can u run tick128 and 32slot if this happens to everyone having a server with more than 16 slots? we had that discussion already and the answer of valve was, that they work on it.
ad before u start crying, im administrating several cs:go server. one of them was ranked #1 in gamemein beta and ran 48slot tick128 at that point. nowadays, same server, we cant affored tick128 and 32slot so we had to reduce it to tick128. and all other servers with tick128 and more than 32slot will have same probs. 2014-03-23 6:16 GMT+01:00 <[email protected]>: > Send Csgo_servers mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Csgo_servers digest..." > > > Today's Topics: > > 1. Re: Server performance problems (Absurd Minds) > 2. Re: Server performance problems (AlexHjelm) > 3. Re: Server performance problems (Absurd Minds) > 4. Re: Server performance problems (AlexHjelm) > 5. Re: Server performance problems (L33TGaming) > 6. Re: Server performance problems (Antix) > 7. Re: Server performance problems (Absurd Minds) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 22 Mar 2014 18:08:44 -0400 > From: Absurd Minds <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Server performance problems > Message-ID: > < > caexncwq-9ccfyqtj+pwk66c8dangkwoybn9_98vlg+yhdyt...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Server variance is not at all related to client. You and I are "getting" > the exact same server variance. You either aren't paying good enough > attention to notice it, or you're lying, or I'm lying. > On Mar 22, 2014 4:48 PM, "AlexHjelm" <[email protected]> wrote: > > > I dont have that problem, mine is stuck on 128ticks all the time, no > drops > > at > > all on the sv. > > So i guess you have some problems or something? > > > > > > > > -- > > View this message in context: > > > http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6745.html > > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20140322/d0b03b3f/attachment-0001.html > > > > ------------------------------ > > Message: 2 > Date: Sat, 22 Mar 2014 16:51:15 -0700 (PDT) > From: AlexHjelm <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Server performance problems > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii > > Here you can see my server with 128ticks, notice that this is a full server > with bots and it would be even better if it was only players because bots > use more CPU than regular players. > > https://www.youtube.com/watch?v=O2gwkJ-Ipac&feature=youtu.be > > I have not yet got 32 regular players on it but i will ofcourse post a new > movie when i get it. > Im running Linux Debian, Windows or Linux wont matter, same issue on both > with the high load. > > > > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6753.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > ------------------------------ > > Message: 3 > Date: Sat, 22 Mar 2014 21:22:43 -0400 > From: Absurd Minds <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Server performance problems > Message-ID: > <CAEXNCwqsbAuSXthm2RVEBbgH5V4B0QVZKQaaA-= > [email protected]> > Content-Type: text/plain; charset="iso-8859-1" > > Lol even in the video you can see the variance hit 8.5, and for the > majority of the video it's between 1.5 and 2.8 as I said earlier. In other > words, you're experiencing the same lack of optimization for 32 slot > servers as the rest of the community. > On Mar 22, 2014 7:51 PM, "AlexHjelm" <[email protected]> wrote: > > > Here you can see my server with 128ticks, notice that this is a full > server > > with bots and it would be even better if it was only players because bots > > use more CPU than regular players. > > > > https://www.youtube.com/watch?v=O2gwkJ-Ipac&feature=youtu.be > > > > I have not yet got 32 regular players on it but i will ofcourse post a > new > > movie when i get it. > > Im running Linux Debian, Windows or Linux wont matter, same issue on both > > with the high load. > > > > > > > > -- > > View this message in context: > > > http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6753.html > > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20140322/1c2a80a6/attachment-0001.html > > > > ------------------------------ > > Message: 4 > Date: Sat, 22 Mar 2014 18:38:14 -0700 (PDT) > From: AlexHjelm <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Server performance problems > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii > > It hits 8 on round respawn, thats normal because all 32 players respawn at > the same time, this has always been the same since HLDS, when all respawns > the FPS drops for a second. > This is nothing new and has been here since the 90s. > Yes it goes up to 2 sometimes but i would guess this is because of bots, if > you read the whole thread you would know that by now. > My point with the video is that it runs 128ticks with 32players with a > stable SV on 128 and i havent seen any servers done that from the people > that complains on here. > > Like i said before, i will upload a new video later with only regular > player > because bots uses like 20-30% more CPU than a normal player do and because > of that the var value gets higher, have anyone tought about this btw, what > if the var value is false? and dont show correct values? > > > > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6755.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > ------------------------------ > > Message: 5 > Date: Sat, 22 Mar 2014 21:53:58 -0700 (PDT) > From: L33TGaming <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Server performance problems > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii > > Mate, if you're here to tell us "Oh your servers are crap, look at > mine...they are so good", just shut it and get out of here. If you're a > good > person, tell the rest of the community how you accomplished it. > > > > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6756.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > ------------------------------ > > Message: 6 > Date: Sat, 22 Mar 2014 22:11:29 -0700 (PDT) > From: Antix <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Server performance problems > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii > > I just wanted to point out, that you all are arguing about something that's > barely noticable to the regular player. Like ...not even close. A 128 tick > server with a var of even 2.0 .... what? That's like a tick of 120-128 ( > wild guess.... )? Are you REALLY arguing about 8 ticks or what? > > The whole issue regarding he server performance wouldn't be THAT much of an > issue, if PLAYERS wouldn't be so damn picky. They think if a 128 tick > server > has a var or 2.0 = "SHIT HITREG BLA BLA BLA". > > Sometimes perfectionism stands in the way of actual practical benefits. > > If i was Valve, i'd totally remove these values from the netgraph ( tick > and > sv ). Or at least make a cvar so server operators can decide if they wan't > to get it displayed or not. Less crying from players ...more pew pew. > There's literally no reason for players to be able to see those values, > since they can't affect them anyways. > > sv and tick should be only displayed to the server operator, so he can > monitor the performance. Make a cvar to hide those values. Will lessen the > enormous amount of (most of the time...) totally uneccessary complains. > > I bet no one will notice a worse hitreg on a 128 [email protected] compared to > 128 > [email protected]. Yet i need to run less servers in order to get the 0.5var, > just > because... yeah. Why? Complaining from players, since they need to search > for excuses. > > /rant > > Regards > > > > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6757.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > ------------------------------ > > Message: 7 > Date: Sun, 23 Mar 2014 01:16:51 -0400 > From: Absurd Minds <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Server performance problems > Message-ID: > <CAEXNCwoHD6A-i-y4oB11c3yMGHPXKViUguOHZiFMHE= > [email protected]> > Content-Type: text/plain; charset="iso-8859-1" > > I for one can definitely tell the difference. I normally have net_graph > disabled so I'm not constantly focusing on the variance, but I've tested > myself and been pretty spot on. If you're getting high fps and playing on a > high hertz monitor it's actually really easy to tell. Yeah, it might not be > noticeable to most, but if I'm paying for a server it's for my benefit and > I want it to play the best possible. > On Mar 23, 2014 1:11 AM, "Antix" <[email protected]> wrote: > > > I just wanted to point out, that you all are arguing about something > that's > > barely noticable to the regular player. Like ...not even close. A 128 > tick > > server with a var of even 2.0 .... what? That's like a tick of 120-128 ( > > wild guess.... )? Are you REALLY arguing about 8 ticks or what? > > > > The whole issue regarding he server performance wouldn't be THAT much of > an > > issue, if PLAYERS wouldn't be so damn picky. They think if a 128 tick > > server > > has a var or 2.0 = "SHIT HITREG BLA BLA BLA". > > > > Sometimes perfectionism stands in the way of actual practical benefits. > > > > If i was Valve, i'd totally remove these values from the netgraph ( tick > > and > > sv ). Or at least make a cvar so server operators can decide if they > wan't > > to get it displayed or not. Less crying from players ...more pew pew. > > There's literally no reason for players to be able to see those values, > > since they can't affect them anyways. > > > > sv and tick should be only displayed to the server operator, so he can > > monitor the performance. Make a cvar to hide those values. Will lessen > the > > enormous amount of (most of the time...) totally uneccessary complains. > > > > I bet no one will notice a worse hitreg on a 128 [email protected] compared to > > 128 > > [email protected]. Yet i need to run less servers in order to get the 0.5var, > > just > > because... yeah. Why? Complaining from players, since they need to search > > for excuses. > > > > /rant > > > > Regards > > > > > > > > -- > > View this message in context: > > > http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6757.html > > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20140323/b00b9b4f/attachment.html > > > > ------------------------------ > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > End of Csgo_servers Digest, Vol 23, Issue 59 > ******************************************** >
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