Can you please also explain why 0 isn't valid button, for example in menus?
-ics
Vitaliy Genkin kirjoitti:
FYI -- Built-in map voting system will correctly support voting for
next level from the maps in the server hosted Workshop collection.
SourceMod tends to interfere with all level changes however. If you
use a vanilla non-SourceMod server install then you will be able to
verify that the next level voting works. If after adding SourceMod you
identify the interfering plug-in(s) and report the issues to authors
then it’s possible the authors could fix their plug-in(s) to support
coexistence with built-in map voting…
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of
*Comberbach .
*Sent:* Friday, May 02, 2014 6:26 AM
*To:* [email protected]
*Subject:* Re: [Csgo_servers] Workshop server end of round map change
Thanks Michael, I forgot to mention that I had also done all the
*_ids.txt cleansing, but I will try the adminmenu_maplist.ini fix and
see how far I get with that.
Is there a way to use the built-in end of round map voting system on
workshop servers, or is SourceMod the way to go?
> First off, you must remove nextmap.smx. This is the biggest problem. You
> should also delete subscribed_file_ids.txt and
> subscribed_collection_ids.txt from your CSGO base directory. Lastly, you
> can create a file called adminmenu_maplist.ini (in a text file) and list
> all your workshop maps there (workshop/128389032/de_map), that will
add the
> maps to your admin menu as well as admin vote menu. =D
>
> Sorry, read over the part where you disabled nextmap. The other two
still
> apply.
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers