I would argue that an i3-2100 is not sufficient to run a 22-slot 128-tick 
server, but since you are only recently experiencing these problems, that's 
probably not the answer you're looking for.

Still, people are complaining that they are barely able to get a stable tick 
rate on a quad hyperthreaded Haswell CPU, so I am reluctant to believe that a 
3GHz dual-core hyper-threaded Sandy Bridge CPU has nothing to do with your 
problem.

Otherwise, I would probably reduce the sv minimum rates to around 33 or 60, for 
players who cannot achieve that level of performance - to play without problems.

Just my two cents.

> Message: 1
> Date: Mon, 23 Jun 2014 22:35:14 +0600
> From: Sazid Hossain <[email protected]>
> To: [email protected]
> Subject: [Csgo_servers] Players failing to keep stable update rate

> 
> I run a CS:GO 128 tick 22 slot public server.
> Recently, I have been suffering from a strange problem. Players are failing
> to keep stable updaterate on my server which is causing lags and spike.
> Players who connect to my server are connected through with an internet
> exchange. The server's IX b/w is 20 Mbps. Internet b/w is 5~10 Mbps.
> Pc is directly connected to the ISP switch.
> 
> 
> Server config:
> Dell Optiplex 390
> core i3-2100
> 8 GB DDR3-1600
> 500 GB WD Blue
> 
> server side cfg:
> sv_minrate 0
> sv_maxrate 128000
> sv_mincmdrate 128
> sv_minupdaterate 128
> sv_client_cmdrate_difference 0
> sm_cvar sv_client_min_interp_ratio 1
> sm_cvar sv_client_max_interp_ratio 1
> sv_clockcorrection_msecs 0
> sv_maxusrcmdprocessticks 0
                                          
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