I would argue that an i3-2100 is not sufficient to run a 22-slot 128-tick server, but since you are only recently experiencing these problems, that's probably not the answer you're looking for.
Still, people are complaining that they are barely able to get a stable tick rate on a quad hyperthreaded Haswell CPU, so I am reluctant to believe that a 3GHz dual-core hyper-threaded Sandy Bridge CPU has nothing to do with your problem. Otherwise, I would probably reduce the sv minimum rates to around 33 or 60, for players who cannot achieve that level of performance - to play without problems. Just my two cents. > Message: 1 > Date: Mon, 23 Jun 2014 22:35:14 +0600 > From: Sazid Hossain <[email protected]> > To: [email protected] > Subject: [Csgo_servers] Players failing to keep stable update rate > > I run a CS:GO 128 tick 22 slot public server. > Recently, I have been suffering from a strange problem. Players are failing > to keep stable updaterate on my server which is causing lags and spike. > Players who connect to my server are connected through with an internet > exchange. The server's IX b/w is 20 Mbps. Internet b/w is 5~10 Mbps. > Pc is directly connected to the ISP switch. > > > Server config: > Dell Optiplex 390 > core i3-2100 > 8 GB DDR3-1600 > 500 GB WD Blue > > server side cfg: > sv_minrate 0 > sv_maxrate 128000 > sv_mincmdrate 128 > sv_minupdaterate 128 > sv_client_cmdrate_difference 0 > sm_cvar sv_client_min_interp_ratio 1 > sm_cvar sv_client_max_interp_ratio 1 > sv_clockcorrection_msecs 0 > sv_maxusrcmdprocessticks 0
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