I personally get the majority of my users through direct connection. I
would definitely sacrifice the relatively small matchmaking population in
order to maintain connectivity after a steam outage.
On Aug 11, 2014 3:24 PM, "Matthias "InstantMuffin" Kollek" <
[email protected]> wrote:

>  In L4D(2) you could manually unreserve the lobby which would fix these
> issues, however you still wouldn't be able to connect using matchmaking,
> only directly.
> Is anyone interested in this? I could take a look.
>
> On 11.08.2014 21:21, Ejziponken - wrote:
>
> Well I wait until like half of the players leave before rebooting it. But
> sometimes a server can have 1-5 players for hours before I even notice and
> that's VERY BAD.
> We spend huge amount of money hosting these servers and the players count
> on us. Its a really shitty move of Valve to ignore problems like this.
>
>  ------------------------------
> Date: Mon, 11 Aug 2014 14:14:22 -0500
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_servers] Steam shitty servers?
>
> It is a hard problem. Do you just reboot as soon as you know the servers
> are back up and kill your player count then or do you wait for it to die
> off but have a killed player count as no one can join.
>
>  Valve should really figure that one our but I don't think they really
> care about community servers since they have their official casual and
> competitive servers.
>
>
> On Mon, Aug 11, 2014 at 2:03 PM, Ejziponken - <[email protected]> wrote:
>
>  Well the big problem is that once the STEAM servers are up again,  no
> new players can join the community servers until the server has 0 players
> or gets rebooted.
>
> So If I have 32/32 when STEAM goes down, no new players can join. After
> some time those 32 players on the server starts dropping and only when the
> last player leave the server - the new players can start joining again. Its
> so irritating when 1-2 players wont leave the server for hours, because
> then nobody else can play. And I cant sit and watch all our servers all day
> long and reboot it when the problem occurs.
>
>  This problem has been here for MONTHS and nobody is saying anything or
> fixing it. Like the last problem with "session is full" the devs didn't
> even know about it even tho we reported it like 10 times here for several
> months. And once I sent one of them a private email, it got fixed in like
> two weeks. But now even that guy wont respond to my email about this
> problem.
>
>
>
>  ------------------------------
> Date: Mon, 11 Aug 2014 13:54:56 -0500
> From: [email protected]
>
> To: [email protected]
> Subject: Re: [Csgo_servers] Steam shitty servers?
>
>   They do read the list some I'd hope so some sort of response once in a
> while could be nice.
>
>  To a degree if Steam is down I can understand why people can't join
> since when people join a server it does track their data on steam and
> verify ownership with steam. If you can't verify that I can understand why
> it might kick players from joining the server. Why you can't run the server
> exempt from drops or Valves data tracking during that time is beyond me
> though.
>
>
> On Mon, Aug 11, 2014 at 1:50 PM, Absurd Minds <[email protected]>
> wrote:
>
> It exists so community server operators can collaborate and problem solve
> together. It isn't and had never been a place to communicate directly with
> csgo developers.
>  On Aug 11, 2014 2:49 PM, "Ejziponken -" <[email protected]> wrote:
>
>   Once again people cant connect to servers once STEAM servers goes
> down.
> I sent reports and debug info to several Valve people from this list with
> no response in over a month.
>
>  Why exactly does this list exist?
>
>
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>
>  --
> Have a good one,
> Jack McEachern
>
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> Jack McEachern
>
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