128 ticks, the var started jumping after having 30 players


On Sunday, August 31, 2014 12:02 PM, Kevin Kelker <[email protected]> wrote:
 


So far I didn't have much trouble with high vars, but I guess a slow HDD would 
only 
become relevant if the server has to swap (in case there's not
    enough RAM).
Afaik the var shows the std. deviation of the servers frametime, so
    i guess the most likely thing to check is the cpu load.
Are you running at 64 or 128 ticks?

Greetings
Kevin



Am 30.08.2014 23:50, schrieb csgo clan:

Thanks for the input Dennis, does anyone else have any input?
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>On Saturday, August 30, 2014 7:33 AM, Dennis Midjord 
><[email protected]> wrote:
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>I've never really had any problems with high vars, so this is just a pure 
>guess.
>The main reason that you have a high var is because
                    you're CPU is too slow (and probably also has
                    something to do with how it handles single
                    threads?). However, your server's var would probably
                    also be affected if the HDD is transfering too
                    slowly, or if there's not enough free RAM.
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>Feel free to correct me
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>Den 30-08-2014 kl. 04:24 skrev csgo clan:
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>Hi guys, I am wondering what effects the var on a dedicated server? Is it the 
>CPU or RAM that has an effect on the var. So for instance, if a SRCDS 
>net_graph shows a high var, what would be causing it to be high? What cvars or 
>variables such as cmdrate should I change to get a stable var?
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