Hello,
First off all thank you for a response.
Second of all, with the transition to a lobby-only system, could there
be the possibility of a fallback as sort of a quickfix? According to the
changelog sv_allow_lobby_connect_only has been removed in csgo a while
ago, I'm curious as to if this would have actually fixed the issue back
then and if it still could be a viable solution (!)for the time being(!).
http://store.steampowered.com/news/8614/
Different approach:
What about exposing something (may it be an actual server command or
just a function that would exist in the code only and then can be called
using sourcemod) that makes all players reconnect and just registers
another lobby, effectively "migrating" the players?
InstantMuffin
On 16.09.2014 01:07, Vitaliy Genkin wrote:
Hi all,
The issue with sessions has been becoming a real problem with the
growth of CS:GO user base. We are aware of the issue and are working
on changing the core systems to scale better with the size of CS:GO
community. Unfortunately this is not a quick rewrite, and there isn't
an easy workaround that we can offer at the moment. We'll be sure to
include a release note when the update resolving session issues is
ready, but don't have an exact date to announce yet.
Thanks,
-Vitaliy
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