Hello,

First off all thank you for a response.
Second of all, with the transition to a lobby-only system, could there be the possibility of a fallback as sort of a quickfix? According to the changelog sv_allow_lobby_connect_only has been removed in csgo a while ago, I'm curious as to if this would have actually fixed the issue back then and if it still could be a viable solution (!)for the time being(!).
http://store.steampowered.com/news/8614/

Different approach:
What about exposing something (may it be an actual server command or just a function that would exist in the code only and then can be called using sourcemod) that makes all players reconnect and just registers another lobby, effectively "migrating" the players?

InstantMuffin

On 16.09.2014 01:07, Vitaliy Genkin wrote:

Hi all,

The issue with sessions has been becoming a real problem with the growth of CS:GO user base. We are aware of the issue and are working on changing the core systems to scale better with the size of CS:GO community. Unfortunately this is not a quick rewrite, and there isn't an easy workaround that we can offer at the moment. We'll be sure to include a release note when the update resolving session issues is ready, but don't have an exact date to announce yet.

Thanks,

-Vitaliy



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