My deathmatch server seems to be running alright, but tbh it's my least popular server so it's possible I simply haven't filled it enough.
However, I'm not experiencing the issue on servers on the same machine anymore that are not using sourcemod. On Sep 17, 2014 4:33 PM, "Ejziponken -" <[email protected]> wrote: > Well I have the problems on my DM servers and those are not running the > 1on1 plugin. > But I have other servers on the same machine running the 1on1 plugin. > > > ------------------------------ > Date: Wed, 17 Sep 2014 16:25:57 -0400 > From: [email protected] > To: [email protected] > Subject: Re: [Csgo_servers] Linux server sv/var spikes > > I'm only experiencing the issue on two of my sourcemod servers, the two > that run splewis's 1v1 plugin. I have yet to determine if this is a > coincidence. > On Sep 17, 2014 4:21 PM, "Intoxicated bawNg" <[email protected]> > wrote: > > All linux servers have had constant performance issues since the last > update and are not limited to any specific size server, mods or map > configuration. The spikes also occur often on 128 tick servers which have > 10 players connected without being full or having players attempting to > connect. These servers are using about 1/3rd of a physical CPU core and at > times the spiking is extremely bad causing major disruptions to gameplay. > > This is a major issue for all competitive matches and needs to be > investigated and solved by Valve as soon as possible. > > On Wed, Sep 17, 2014 at 10:16 PM, Ejziponken - <[email protected]> wrote: > > Oh yeah I forgot to say, we are using Linux too. > > > Date: Wed, 17 Sep 2014 13:12:55 -0700 > > From: [email protected] > > To: [email protected] > > Subject: Re: [Csgo_servers] Linux server sv/var spikes > > > > I'm also noticing the spikes when 20 players are in the server. Average > var > > when when the spikes aren't happening is great, but when the spikes > happen > > choke shoots up to 8-9% and SV goes RED. Happens on all my linux servers > > since the patch. > > > > 20 players in the max my server supports, so I've been wondering if the > > spikes are occurring due to people constantly trying to connect while the > > server is full? > > > > Jason Kingsley > > -[US/WEST/128]- > > iepic.gameme.com > > > > > > > > > > > > -- > > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Linux-server-sv-var-spikes-tp7978p7982.html > > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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