That's a good point, but the fact is, it still helps to protect the *active* low-rank players from smurfs, and the legit unranked players should see the same number (or fewer, in fact, because of playing habits) of smurfs as they normally would. Legit unranked players are a hell of a lot less likely to play ten games at once as smurfs are, too. It's *definitely* annoying that it's restrictive, but it's not as ineffective as you're saying.
On 2014/11/24 14:31, Mitchell van Buuringen wrote:

Thing is. Currently we have players.making a new steam account and soley buy csgo. Ruining gameplay for unskilled players who compete against gold nova players with new accounts. But with limiting 2 wins a day if you dont have a skill rank it will take 5 days to get ranked. Just like operation vanguard having 2 missions a week. Its not beneficial.

On Nov 24, 2014 8:02 p.m., "Wareya" <war...@gmail.com <mailto:war...@gmail.com>> wrote:

    Current system might not be perfect, but IPs are essentially a
    useless tracking basis for endless reasons. I don't know what you
    mean by serial, either.

    On 2014/11/24 13:42, Mitchell van Buuringen wrote:

    Restricting non skill level players to 2 a day is very
    discouraging to new players. You should be tracking ips if they
    have multiple go accounts bound to the same ip + serial.

    On Nov 21, 2014 11:21 a.m., "Ido Magal" <i...@valvesoftware.com
    <mailto:i...@valvesoftware.com>> wrote:

        CSGO has been updated to version 1.34.5.8

        Thanks.

        Release Notes for 11/21/2014

        [DREAMHACK 2014]

        - Added DreamHack 2014 Team Stickers and Legends Capsule

        - Enabled the DreamHack 2014 Pick'Em Challenge

        - Enabled DreamHack 2014 tab in the Watch Panel

        [OPERATION VANGUARD]

        - Added Mission FAQ to the Operation Vanguard website:
        http://www.counter-strike.net/operationvanguard/
        <http://www.counter-strike.net/operationvanguard/>

        - Mission cooldowns now display hours remaining in the
        mission panel and journal.

        - Added a display showing how many missions a user can
        complete in the mission panel and journal.

        - Added help text tooltip for the mission panel.

        - Added Steam rich presence and twitch.tv <http://twitch.tv>
        integration data for Operation Vanguard maps.

        - Fixed de_dust2 Galil mission

        - Fixed bonus deathmatch weapon score calculation for missions.

        [MATCHMAKING]

        - Added three restrictions to Competitive Matchmaking:

        -- If a player does not have a competitive Skill Group, they
        will not be able to queue in a party with a player having a
        very high Skill Group

        -- Accounts are restricted to two Competitive wins per day
        until they receive their competitive Skill Group

        -- Unless they are in a party of 5, players will not be able
        to queue for Competitive Matchmaking if their skill group
        range is very large.

        [MISC]

        - Fixed a case where the deathmatchbonus weapon panel was
        showing an uninitialized weapon icon.

        - Made host_framerate convar accessible with sv_cheats
        enabled ( for movie makers )

        - Spectators and GOTV viewers can now spectate grenades
        thrown by players.  To do this, press and hold the Left Alt
        key when the player you are observing throws a grenade.  Your
        camera will follow the grenade until you release the Left Alt
        key or the grenade explodes/expires.

        - Fixed Alerts panel showing incorrect layout for certain
        bans and cooldowns.

        [MAPS]

        - Bug fixes on Workout, Season, Facade, Bazaar and Marquis


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