Has anybody discovered a solution to this? Would any developer be kind
enough to mention if there are cvars for this?
On Nov 12, 2014 8:33 PM, "Absurd Minds" <[email protected]> wrote:

> Alright, well I got the weapons working. Now, is there any way to disable
> the glowing on the leader and the fact that killing the leader is worth two
> kills?
> On Nov 12, 2014 4:40 PM, "Ido Magal" <[email protected]> wrote:
>
>>  Does mp_ggprogressive_use_random_weapons 0 get you the desired
>> behavior?
>>
>>
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Absurd Minds
>> *Sent:* Wednesday, November 12, 2014 10:14 AM
>> *To:* [email protected]
>> *Subject:* Re: [Csgo_servers] How to configure the new armsrace
>>
>>
>>
>> What cvars would I need to edit? I've had this server for over a year, so
>> I'm not sure what I now need to change to make it work the same as it did
>> yesterday. As far as I could tell, there were no new cvars added to the
>> default gamemode_armsrace.cfg file, so what would I add?
>>
>> On Nov 12, 2014 1:09 PM, "Jack M." <[email protected]>
>> wrote:
>>
>> I assume you have but did you try setting your arms race config in
>> gamemodes_armsrace_server.cfg. The game specific server files are supposed
>> to take precedent over the individual gamemodes_server files. It's an odd
>> structure.
>>
>> If you don't have a gamemodes_armsrace_server.cfg file just create it.
>>
>> On Nov 12, 2014 6:06 AM, "Absurd Minds" <[email protected]> wrote:
>>
>> I've been running a custom armsrace server for probably over a year now.
>> I have two kills for every gun. With this update, I have no idea how to get
>> it back to that. It ignores my settings in gamemodes_server.txt. Does
>> anybody know?
>>
>>
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>
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