>and is what causes among other things the "getting killed behind corners".
You w0t? That's caused by input prediction on your end and lag
compensation on the other person's. clockcorrection will just restrict
how much their lag compensation varies. If they have 250 ping you're
still going to get killed from behind corners after you get into cover.
>128 tick halves it's effects
I don't understand. It's counted in milliseconds, and I can't see how
valve would mess up a time to tick conversion.
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