>The reason 128 tick halves clock corrections negative effects is because there's twice as many frames. That doesn't make any sense, at all. Clock correction is measured in milliseconds. It will apply to twice as many frames on 128tick, giving the same amount of time shift allowance.

>Ofcourse clock correction alone doesn't cause the getting killed behind corners but it's what allows it to happen No, this is just wrong. All clock correction does is let someone's ping go higher for a moment. It doesn't "restrict" how much lag compensation is theoretically possible. Someone with a perfectly stable 200 ping will still be able to kill you around corners you just went behind, and if you have a stable 200 ping, you will also be killed around corners you just went behind. It lets it happen in slightly more situations, but that's a good thing. Getting killed around corners is literally just an edge case of having good hit registration.

>Less clock correction = less forgiving lag compensation for clients with crappy connections. Only in terms of jitter, but again, they can still kill you around corners. They just have to shoot *incorrectly* instead. It makes it even more RNG.

>Also with getting killed behind corners I specifically meant clients with good connections and low ping who should suffer from it
Has literally nothing to do with ping and everything to do with jitter.

> clients with bad connections are going to suffer either way but lowering clock correction lessens the negative effects on clients with proper connections (at the expense of high ping/high jitter players) People with bad connections are *always* suffering more than people with good connections. You're just making it worse.

If you want a perfect game, play on LAN. Further, please stop spreading misinformation.

On 2014/12/22 4:15, The H4x0r wrote:
The reason 128 tick halves clock corrections negative effects is because there's twice as many frames.


_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to