In my experience, locking them via affinity caused significantly worse
performance than leaving it up to SRCDS and the OS to decide what goes
where.

On Tue, Feb 17, 2015 at 5:12 PM, Dennis Midjord <
[email protected]> wrote:

>  If it's multithreaded like Daniel says, you should be able to run more
> servers if not assigning them to any core… I'm 99% sure.
>
>
>
>  "Ejziponken -" <[email protected]> wrote:
>     Alright HT off.
>
>  Lets say I have an 8 core server with 7 scrds servers.
>  ATM each server has one core assign to them and the last core left empty
> (for system to use).
>  Each core takes 35-55% CPU under  load (9 slots)
>
>  Would I be able to run more servers if I did not assign any of the
> servers to any cores at all?
>  Because right now there is always  like 40% free on each core that goes
> unused.
>
>  40% x 7 cores thats 280% of free CPU :P:p:P
>
>
>
>  > Date: Tue, 17 Feb 2015 23:54:34 +0200
> > From: [email protected]
> > To: [email protected]
> > Subject: Re: [Csgo_servers] cpu usage
> >
> > While SRCDS these days is somewhat multithreaded, it is best to keep HT
> > OFF. The main process, the core one, if that goes to the HT core, it
> > will not run as good (lags) as on regular core. Also when the main
> > process peaks at 100% cpu, it's game over and lag spikes occur, even on
> > regular core.
> >
> > So if you have weak CPU, and you overload it thinking "i have 4 cores, i
> > can run 50 slots 128tick CSGO", then you're out of luck because the main
> > process will hit the 100% and the other cores do not help in that case.
> > I'm not sure what is running on other processes but i assume particle
> > system or physics calculation.
> >
> > -ics
> >
> > Daniel Barreiro kirjoitti:
> > > Possibly. As far as I know, HT no longer causes problems with SRCDS,
> > > but I could be wrong.
> > >
> > > If you want to play with some cvars:
> > >
> > > host_speeds : 0 : , "launcher"
> > > : Show general system running times.
> > > host_thread_mode : 1 : , "launcher"
> > > : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 ==
> force)
> > > host_threaded_sound : 0 : , "launcher"
> > > : Run the sound on a thread (independent of mix)
> > > host_threaded_sound_simplethread : 0 : , "launcher"
> > > : Run the sound on a simple thread not a jobthread
> > > host_timer_report : cmd : :
> > > Spew CPU timer jitter for the last 128 frames in microseconds
> > > (dedicated only)
> > >
> > >
> > >
> > > Most of these are hidden so you'll need to use sourcemod to change
> > > them. Not sure if the sound ones apply (doubt it) but they're there.
> > >
> > > Some other cvars to play with:
> > >
> > >
> > > net_queued_packet_thread : 1 : , "launcher"
> > > : Use a high priority thread to send queued packets out instead of
> > > sending them each frame.
> > > net_threaded_socket_burst_cap : 256 : :
> > > Max number of packets per burst beyond which threaded socket pump
> > > algorithm will start dropping packets.
> > > net_threaded_socket_recovery_rate : 6400 : :
> > > Number of packets per second that threaded socket pump algorithm
> > > allows from client.
> > > net_threaded_socket_recovery_time : 60 : :
> > > Number of seconds over which the threaded socket pump algorithm will
> > > fully recover client ratelimit.
> > > sv_threaded_init : 0 : , "sv",
> > > "launcher" :
> > >
> > > threadpool_cycle_reserve : cmd : :
> > > Cycles threadpool reservation by powers of 2
> > > threadpool_reserve : 0 : , "launcher"
> > > : Consume the specified number of threads in the thread pool
> > > threadpool_run_tests : cmd : :
> > >
> > > cl_clockdrift_max_ms : 150 : , "cheat"
> > > : Maximum number of milliseconds the clock is allowed to drift before
> > > the client snaps its clock to the server's.
> > > cl_clockdrift_max_ms_threadmode : 0 : , "cheat"
> > > : Maximum number of milliseconds the clock is allowed to drift before
> > > the client snaps its clock to the server's.
> > >
> > >
> > >
> > > Most of these are tweaked and then hidden for a reason, so if you do
> > > adjust them expect instability/potential worse performance.
> > >
> > > Here's a full list of server cvars + the hidden ones. I did my best to
> > > remove any plugin cvars but there may be a few I missed.
> > > http://pastebin.com/mnj7GXUF
> > >
> > > On Tue, Feb 17, 2015 at 4:05 PM, Ejziponken - <[email protected]
> > > <mailto:[email protected]>> wrote:
> > >
> > > And if the CSGO servers are using multithreading, should HT then
> > > be ON for best performance?
> > >
> > >
> ------------------------------------------------------------------------
> > > Date: Tue, 17 Feb 2015 16:01:26 -0500
> > > From: [email protected]
> > > <mailto:[email protected]>
> > > To: [email protected]
> > > <mailto:[email protected]>
> > > Subject: Re: [Csgo_servers] cpu usage
> > >
> > >
> > > What are the specs of the server? Graph isn't very helpful without
> > > the full details which are lost in another thread.
> > >
> > > On Tue, Feb 17, 2015 at 3:58 PM, Kevin C <[email protected]
> > > <mailto:[email protected]>> wrote:
> > >
> > > Starting a new thread because the other one got too big.
> > >
> > > To simplify this, here is a CPU usage graph for the #1 CS:GO
> > > server. 64 slot @ 64 tick:
> > > http://i.gflclan.com/Screenshot_02-17-15-15-57-08.png
> > >
> > > _______________________________________________
> > > Csgo_servers mailing list
> > > [email protected]
> > > <mailto:[email protected]>
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> > >
> > >
> > >
> > > _______________________________________________ Csgo_servers
> > > mailing list [email protected]
> > > <mailto:[email protected]>
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> > >
> > > _______________________________________________
> > > Csgo_servers mailing list
> > > [email protected]
> > > <mailto:[email protected]>
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> > >
> > >
> > >
> > >
> > > _______________________________________________
> > > Csgo_servers mailing list
> > > [email protected]
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
> _______________________________________________
>
> Csgo_servers mailing list
>
> [email protected]
>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to