Woa, nice to know! I don't know much about how the server actually work,
though, so what I said was just what had been said to me some months ago. I'm
just hosting a few servers

Thanks for the info,
Dennis
"Daniel Barreiro" <[email protected]> wrote:
SRCDS is NOT single threaded. It USED TO BE but it is NO LONGER single
threaded.
Caps aren't me yelling at you. Caps are so people don't quickly glance,
misread, and spread more misinformation. After seeing how many people don't
know this, I'll do a whole breakdown of the threading of both the client and
the server. Will post it later.
-Daniel
On Tue, Feb 17, 2015 at 3:48 PM, Dennis Midjord
<[[email protected]](mailto:[email protected])>
wrote:
Wow, I just looked up the benchmarking for that CPU - seems like it's the
real deal!
However, the single thread rating ain't much higher than cheaper CPU's.
Isn't SRCDS a single thread proces? If that's the case, then it wouldn't
really perform much better than a E5-1620 v2, would it?
[https://www.cpubenchmark.net/compare.php?cmp[]=2045&cmp[]=2047](https://www.cpubenchmark.net/compare.php?cmp[]=2045&cmp[]=2047)
Kind regards,
Dennis
"Ejziponken -" <[[email protected]](mailto:[email protected])> wrote:
Well I cant even run a 32 DM 128 tick server on a E5-2687WV2 without it
hitting almost 100% CPU.
------------------------------------------------------------------------------
Date: Tue, 17 Feb 2015 21:35:36 +0100
From: [[email protected]](mailto:[email protected])
To:
[[email protected]](mailto:[email protected])
Subject: Re: [Csgo_servers] cpu usage
In case this would lead to notable performance improvements, I'd rather
have the devs use some recent SSE instructions wherever possible at the
cost of stopping support for some old CPUs.
Like, seriously, "scrds dares to take up to 55% of one core of my slowly
clocked, 8 year old CPU, when I'm running a 128 tick server with 9
players"? That's good comedy. If you like your players and want to treat
them well, host on decent hardware and have realistic expectations.
On 17.02.2015 21:24, Kevin C wrote:
That CPU is nearly 8 years old....
CPU usage you are seeing is expected on something that old.
On 2/17/2015 3:09 PM, Ejziponken - wrote:
Intel Xeon E5420 @ 2.50GHz
And yes up to 55% with 9 players on one server with tick 128.
And its locked to one core.
Its Debian.
------------------------------------------------------------------------------
Date: Tue, 17 Feb 2015 14:58:02 -0500
From:
[[email protected]](mailto:[email protected])
To:
[[email protected]](mailto:[email protected])
Subject: Re: [Csgo_servers] cpu usage
So it's hitting 55% usage with 9 players on at once? What's the tickrate.
Also, what CPU is it? Are you locking it to one core via affinity or
letting it core swap?
On Tue, Feb 17, 2015 at 2:56 PM, Ejziponken -
<[[email protected]](mailto:[email protected])> wrote:
Im using htop and its the core that the server is assign to that shows up
to 55%.
------------------------------------------------------------------------------
Date: Tue, 17 Feb 2015 14:51:52 -0500
From:
[[email protected]](mailto:[email protected])
To:
[[email protected]](mailto:[email protected])
Subject: Re: [Csgo_servers] cpu usage
Clock speed isn't everything, but it's important. Architecture is also
extremely important. An E5-2609v2 @ 2.5GHz came out in 2013. A Pentium 4 @
2.5GHz came out in 2002. They're both 2.5GHz but nowhere near the same in
architecture. OS/Distro also plays a role. Tickrate is also a large part of
it. You can run more slots on the same server with lower tickrates.
Also, when you say 55% CPU, what is that number coming from? If it's the
"stats" command that's nowhere near accurate. If you're using some form of
task manager (windows task manager, top, etc) then check if that "55%" is
55% of the core or 55% of the entire CPU.
What OS/Distro?
On Tue, Feb 17, 2015 at 5:20 AM, Benjamin Vergnaud
<[[email protected]](mailto:[email protected])> wrote:
Or if that's a possibility, switch to a machine with higher cpu clock. This
is one of the most impactful change you'll be able to do.
I have a "small" i3 with 2core/4threads. But at 3.4 GHz. Each thread can
host a 16 to 18 slot server without any trouble.
On Tue, 17 Feb 2015 10:36 [[email protected]](mailto:Mishu@gs-
syndicate.de) <[[email protected]](mailto:mishu@gameserver-
syndicate.de)> wrote:
I dont know a was, but to reduce some choke i renice the process to - 20.
That helps a bit.
Gesendet mit AquaMail für Android
[http://www.aqua-mail.com](http://www.aqua-mail.com)
Am 17. Februar 2015 01:00:35 schrieb Ejziponken -
<[[email protected]](mailto:[email protected])>:
I have a 8 core 2.5 GhZ machine and I cant run more than one 9 slot CSGO
server on each core..
Thats insane right? How can one small server without heavy mods take up to
55% CPU?
Is there anyway to lower the CPU usage without lowering
tickrate/rates/slots?
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