I have one last question, just in case. If I want official *Cache *map, I
should use *163589843* map, is that right?

I am asking, because while all Valve's maps do not require downloading,
this Cache map (from the workshop with FMPONE in authors himself) require
download. Am I doing it right?

On Tue, Mar 24, 2015 at 1:29 AM, Sergey Minaev <s.k.min...@gmail.com> wrote:

> Thanks for the fast response!
>
> Yes, this sounds like the solution I'm looking for. I had, actually,
> thought that approved maps would be on original account, but have some
> struggles about this idea.
>
> I just checked and everything now seems clear and great!
>
> I have one thing to say, mostly to devs. I had some problems with visual
> inaccuracies and shortage of the descriptions. Lets look at *Cobblestone
> (205239595)* or *Train (125438372*). Their pictures are screenshots of
> old versions and their last edits are quite old, but they load last
> versions of the maps, as they should. My guess, it's coming from the some
> linking system inside the game, but this is really confusing. I saw old add
> and edit dates in description and old screenshot and didn't even try to
> load them to my server. It's my bad, that's for sure, but some clearance in
> their description would greatly help!
>
> Thanks again! :)
>
> On Tue, Mar 24, 2015 at 1:11 AM, Absurd Minds <goabs...@absurdminds.net>
> wrote:
>
>> The compatibility versions are just to watch demos recorded on earlier
>> versions. The user called "CS:GO Official" is the one that has official
>> maps like Aztec. I would recommend using the workshop and using csgo
>> official's maps to have the standard ones.
>>
>> Maps like black gold aren't official maps, but a compatibility version
>> exists because valve used to host the map on their servers. You'll have to
>> search the workshop for black gold instead of looking at the csgo official
>> page. Then you'll be able to find the original version.
>> On Mar 23, 2015 6:03 PM, "Сергей Минаев" <s.k.min...@gmail.com> wrote:
>>
>>> Hello and sorry for the basic question. I did some research and it
>>> wasn't very helpful.
>>>
>>> What method should I use to mix workshop and default maps? I just want
>>> to have always updated maps from default pool and some from workshop. I
>>> know 2 ways to do that -- for example, I want to add *de_aztec* and
>>> *de_tulip*.
>>>
>>> *First way*, using *collection*. I am creating some collection, adding 
>>> *de_tulip
>>> (251987990)*. Next, I should add aztec. There is 2 aztecs in CS:GO
>>> Official:* Aztec [Compatibility Version 1.30.0.0] (171508198)* and
>>> *Aztec(125438072)*. First one have later date of last edit, but
>>> completely missing that tunnel from ladder to B. So (ignoring this "last
>>> edit" thing) my logic was: "Compatibility Versions are for Compatibility
>>> needs -- easy! Let's just use maps with original names!". I was wrong. For
>>> example, there aren't any black gold outside of *Black Gold
>>> [Compatibility Version 1.34.1.1] (171508198)*. I would not talk about
>>> other maps, like cobble or train - no idea which version is right to use.
>>>
>>> *Second way*, editing file *gamemodes.txt*. This is not recommended
>>> way, as I read on wiki, but it worked at some degree. I added some map
>>> group and wrote something like that
>>>
>>> "mg_classic"
>>>> {
>>>> "imagename"        "mapgroup-active"
>>>> "nameID"        "#SFUI_Mapgroup_active"
>>>> "tooltipID"        "#SFUI_MapGroup_Tooltip_Desc_Active"
>>>> "tooltipMaps"    "de_dust2, tulip"
>>>> "name"        "mg_active"
>>>>     "grouptype"     "active"
>>>> "maps"
>>>> {
>>>>             "de_dust2" ""
>>>> "workshop/251987990/de_tulip" ""
>>>> }
>>>> }
>>>
>>>
>>> It works just fine, but I have no idea how this will work with someone
>>> who haven't tulip (will they download it from mine server or workshop?) and
>>> have no idea how should I update workshop maps on server with this config.
>>>
>>> So my question - how should I run my server for this task?
>>>
>>> If first, which map should I choose between this compatibility versions?
>>> I did not find any strong logic in this back up files. Is there somewhere
>>> always updated official maps? (I had idea to just upload default maps in
>>> workshop for myself and keep them updated, but was scared of Privacy Policy
>>> - don't want to banned for it).
>>> If second - what behavior should I expect from this *gamemodes.txt*
>>> file and its work?
>>>
>>> Thanks in advance!
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
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>>
>
>
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