It's actually quite simple, I was able to get the two mixed together and working around 2 years ago. It was a little more complicated then but now it's as simple as:
1. add your mix of workshop and stock maps to a custom map group in csgo/gamemodes_server.txt 2. Create a notepad file, paste your AuthKey into it. Just the numbers. Save it as webapi_authkey.txt in your csgo/ directory. 3. Set your autoexec file to mapgroup "mg_custom" and map "startmap" (if workshop include workshop/23423423/whatever) 4. Add maps to mapcyclefile There is one MINOR issue I've been unable to work around, though I haven't given it much effort. Since you are not using a workshop collection, the server doesn't automatically download the Workshop maps from the start. So the minor issue is...you gotta go to your server and rcon changelevel to each of the workshop maps so they download. After each map downloads and loads...it will then start appearing in your end match votes and in your admin menu. The only thing you should ever have to manually update after that is the actual name of the workshop map if the creator uploads a new version and changes the name (original: workshop/234234324/de_amaroc_beta1 ; new: workshop/234234324/de_amaroc_beta3) If someone knows a better way I'd be happy to know, otherwise, I've been using this method for a couple years now and it works fine both with Sourcemod and without. On Tue, Mar 24, 2015 at 7:02 AM, Absurd Minds <goabs...@absurdminds.net> wrote: > How do you use a mix of workshop and non workshop maps without sourcemod? > On Mar 24, 2015 1:38 AM, "ics" <i...@ics-base.net> wrote: > >> Cache doesn't require downloading. It's included in the game itself. Just >> use de_cache like you would use de_dust2. >> >> -ics >> >> Absurd Minds kirjoitti: >> >>> >>> Yes, the fmpone one is the official cache. >>> >>> On Mar 23, 2015 6:57 PM, "Sergey Minaev" <s.k.min...@gmail.com <mailto: >>> s.k.min...@gmail.com>> wrote: >>> >>> I have one last question, just in case. If I want official *Cache >>> *map, I should use *163589843* map, is that right? >>> >>> I am asking, because while all Valve's maps do not require >>> downloading, this Cache map (from the workshop with FMPONE in >>> authors himself) require download. Am I doing it right? >>> >>> On Tue, Mar 24, 2015 at 1:29 AM, Sergey Minaev >>> <s.k.min...@gmail.com <mailto:s.k.min...@gmail.com>> wrote: >>> >>> Thanks for the fast response! >>> >>> Yes, this sounds like the solution I'm looking for. I had, >>> actually, thought that approved maps would be on original >>> account, but have some struggles about this idea. >>> >>> I just checked and everything now seems clear and great! >>> >>> I have one thing to say, mostly to devs. I had some problems >>> with visual inaccuracies and shortage of the descriptions. >>> Lets look at /Cobblestone (205239595)/ or /Train (125438372/). >>> Their pictures are screenshots of old versions and their last >>> edits are quite old, but they load last versions of the maps, >>> as they should. My guess, it's coming from the some linking >>> system inside the game, but this is really confusing. I saw >>> old add and edit dates in description and old screenshot and >>> didn't even try to load them to my server. It's my bad, that's >>> for sure, but some clearance in their description would >>> greatly help! >>> >>> Thanks again! :) >>> >>> On Tue, Mar 24, 2015 at 1:11 AM, Absurd Minds >>> <goabs...@absurdminds.net <mailto:goabs...@absurdminds.net>> >>> wrote: >>> >>> The compatibility versions are just to watch demos >>> recorded on earlier versions. The user called "CS:GO >>> Official" is the one that has official maps like Aztec. I >>> would recommend using the workshop and using csgo >>> official's maps to have the standard ones. >>> >>> Maps like black gold aren't official maps, but a >>> compatibility version exists because valve used to host >>> the map on their servers. You'll have to search the >>> workshop for black gold instead of looking at the csgo >>> official page. Then you'll be able to find the original >>> version. >>> >>> On Mar 23, 2015 6:03 PM, "Сергей Минаев" >>> <s.k.min...@gmail.com <mailto:s.k.min...@gmail.com>> wrote: >>> >>> Hello and sorry for the basic question. I did some >>> research and it wasn't very helpful. >>> >>> What method should I use to mix workshop and default >>> maps? I just want to have always updated maps from >>> default pool and some from workshop. I know 2 ways to >>> do that -- for example, I want to add /de_aztec/ and >>> /de_tulip/. >>> >>> *First way*, using *collection*. I am creating some >>> collection, adding /de_tulip (251987990)/. Next, I >>> should add aztec. There is 2 aztecs in CS:GO >>> Official:/Aztec [Compatibility Version 1.30.0.0] >>> (171508198)/ and /Aztec(125438072)/. First one have >>> later date of last edit, but completely missing that >>> tunnel from ladder to B. So (ignoring this "last edit" >>> thing) my logic was: "Compatibility Versions are for >>> Compatibility needs -- easy! Let's just use maps with >>> original names!". I was wrong. For example, there >>> aren't any black gold outside of /Black Gold >>> [Compatibility Version 1.34.1.1] (171508198)/. I would >>> not talk about other maps, like cobble or train - no >>> idea which version is right to use. >>> >>> *Second way*, editing file /gamemodes.txt/. This is >>> not recommended way, as I read on wiki, but it worked >>> at some degree. I added some map group and wrote >>> something like that >>> >>> "mg_classic" >>> { >>> "imagename" "mapgroup-active" >>> "nameID" "#SFUI_Mapgroup_active" >>> "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Active" >>> "tooltipMaps" "de_dust2, tulip" >>> "name" "mg_active" >>> "grouptype" "active" >>> "maps" >>> { >>> "de_dust2""" >>> "workshop/251987990/de_tulip" "" >>> } >>> } >>> >>> >>> It works just fine, but I have no idea how this will >>> work with someone who haven't tulip (will they >>> download it from mine server or workshop?) and have no >>> idea how should I update workshop maps on server with >>> this config. >>> >>> So my question - how should I run my server for this >>> task? >>> >>> If first, which map should I choose between this >>> compatibility versions? I did not find any strong >>> logic in this back up files. Is there somewhere always >>> updated official maps? (I had idea to just upload >>> default maps in workshop for myself and keep them >>> updated, but was scared of Privacy Policy - don't want >>> to banned for it). >>> If second - what behavior should I expect from this >>> /gamemodes.txt/ file and its work? >>> >>> Thanks in advance! >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> <mailto:Csgo_servers@list.valvesoftware.com> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >>> csgo_servers >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> <mailto:Csgo_servers@list.valvesoftware.com> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >>> csgo_servers >>> >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> <mailto:Csgo_servers@list.valvesoftware.com> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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