Confirmed what Intoxicated just said. I have 20 servers that rely on this
motd pop-up functionality to allow players to look at rules, how-to's, and
other things for our custom servers and services. Not a single server has
that functionality working now. On top of that, they broke the regular MOTD
a few months ago. The MOTD is notorious for reloading itself while still
open due to: players joining a game, round starting, round ending, bomb
dropped, respawning, and god knows how many other reasons....since then it
just grays out and gives an error after game events force it's constant
refresh a couple times. This is crippling to communities. Thanks Valve,
jokes always on us.

On Wed, Apr 1, 2015 at 7:24 AM, Intoxicated bawNg <ba...@intoxicated.co.za>
wrote:

> When the MOTD was added to CS:GO, it had a major limitation which stopped
> it from being opened after a player had closed it, this was never an issue
> for any other source engine game. Modders found a workaround to this issue
> by using Javascript to open a pop up window instead. This is even more
> important due to the fact that the very limited legacy radio menus, which
> are the only other custom UI that plugins can use, have always been bugged
> in several ways.
>
> Today's CS:GO update has completely broken the ability to open a pop up
> window, making it impossible to open a custom page for players which is
> used by a huge number of modded servers in order to show custom end of game
> stats and many other kinds of UI when requested by players.
>
> Please fix this Valve, many community servers have been relying on this
> ability for years for countless different reasons.
>
> On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - <sza...@hotmail.com> wrote:
>
>> omg...
>>
>> > Date: Wed, 1 Apr 2015 08:00:33 +0300
>> > From: i...@ics-base.net
>> > To: csgo_servers@list.valvesoftware.com
>> > Subject: Re: [Csgo_servers] CSGO update
>> >
>> > It appears that there was another update made and no annoucement. This
>> > isn't the first time. So everyone better re-update your servers if you
>> > updated more than hour ago last time.
>> >
>> > -ics
>> >
>> > Ido Magal kirjoitti:
>> > >
>> > > CSGO version 1.34.7.8 is now live.
>> > >
>> > > Version 1.34.7.7 has been pinned as ‘mar_09’
>> > >
>> > > Thanks.
>> > >
>> > > Release Notes for 3/31/2015
>> > >
>> > > [OPERATION VANGUARD]
>> > >
>> > > - Operation Vanguard has come to a close.
>> > >
>> > > [MAP GROUPS]
>> > >
>> > > - Train has been added to the Active Duty map pool.
>> > >
>> > > - Nuke has been moved to the Reserve map pool.
>> > >
>> > > [GAMEPLAY]
>> > >
>> > > - Smoke grenades are now more reliably kept track of on the client to
>> > > prevent mismatches between smoke particle visuals and screen overlay
>> > > visuals.
>> > >
>> > > - Fixed players being able to double stack inside a smoke to peek out
>> > > of the top (and be really hard to see from outside the smoke).
>> > >
>> > > - Updated expiration of the smoke screen overlay to match more
>> closely
>> > > to the visuals of when the third person particles expire and vice
>> versa.
>> > >
>> > > - Updated the vertical position slightly of the smoke particles to
>> > > reduce seeing though edges of the smoke (particularly at the bottom).
>> > >
>> > > - Fixed spectator sometimes not getting the smoke overlay for the
>> > > player they are spectating when that alive player is inside smoke.
>> > >
>> > > - Improved spawnpoint selection code to not spawn at occupied spawn
>> > > points or spawn points of a different team.
>> > >
>> > > - Tagging values have been tweaked slightly to increase tagging on
>> > > higher mobility weapons, and updated values for tagging on multiple
>> > > hits to make it more effective (Added a guide to explain how tagging
>> > > works:
>> http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
>> > >
>> > > - Increased price of the M4A1-Silencer from 3100 to 3200 to align the
>> > > weapon's price with its utility.
>> > >
>> > > - Increased Tec-9's damage fall-off to reward players that close
>> > > engagement distance.
>> > >
>> > > - Lowered Tec-9's magazine size to 24 to reward more discriminate
>> firing.
>> > >
>> > > - Lowered scoped movement values for AWP and Autosnipers.
>> > >
>> > > - The accuracy of the MP9, MP7, and Mac-10 have been improved.
>> > >
>> > > [STATRAK]
>> > >
>> > > - Trade up contracts work on StatTrak weapons.
>> > >
>> > > - There is now a StatTrak swap tool available for purchase. It swaps
>> > > the StatTrak value between two of the same weapon.
>> > >
>> > > [SERVER BROWSER]
>> > >
>> > > - Fixed the server browser showing the map workshop path in the "Map"
>> > > column.
>> > >
>> > > - Added a sortable column to the server browser to display whether a
>> > > server is running a map from the workshop or not.
>> > >
>> > > - Added a sortable column to the server broswer that displays icons
>> > > for popular game mods running on that server.
>> > >
>> > > - Server browser will save the layout changes made between game
>> sessions
>> > >
>> > > [UI]
>> > >
>> > > - Fixed scoreboard hiding at match end when you bring up a player's
>> > > Steam profile.
>> > >
>> > > - Added a game option in team options section to control whether
>> > > lobbies get created with public access or private requiring invites
>> > > for friends.
>> > >
>> > > - Added Flavor Text to the Bank collection.
>> > >
>> > > [MISC]
>> > >
>> > > - Add surround sound support (quad/5.1) on Linux.
>> > >
>> > > - Marked nav commands as a cheat to protect against potential server
>> > > exploits.
>> > >
>> > > - Chicken kills are now logged in CS event logs on game servers
>> > > including attacker and weapon information.
>> > >
>> > > - HE grenade detonations are now logged in CS event logs prior to
>> > > logging player deaths from corresponding HE grenade explosion.
>> > >
>> > > - Added sv_reliableavatardata 2 game server setting for LAN
>> > > tournaments production. In this mode the game server will load player
>> > > avatars from corresponding csgo/avatars/76512345678-.rgb files (or
>> > > csgo/avatars/default.rgb if the corresponding SteamID avatar is
>> > > missing), and avatars will be recorded in GOTV demos. To produce
>> > > avatars rgb files tournament operators can place 64x64 png player
>> > > avatars as csgo/avatars/76512345678-.png and run the client-side
>> > > command cl_avatar_convert_rgb to convert all 64x64 png files into rgb
>> > > format.
>> > >
>> > > - Optimized the process of logging in players to matchmaking backend
>> > > during game updates.
>> > >
>> > > [MAPS]
>> > >
>> > > -Dust2
>> > >
>> > > --Opened up skybox around Long A double doors, Catwalk and Short
>> > >
>> > > --Improved visibility around blue car in Long A
>> > >
>> > > --Fixed render distance on a crate in CT spawn
>> > >
>> > > -Mirage
>> > >
>> > > --Opened up skybox around back of apartments
>> > >
>> > > --Simplified sides of CT sniper window in mid
>> > >
>> > > --Raised cover slightly in upper mid
>> > >
>> > > --Fixed visibility through a crate in Bombsite A
>> > >
>> > > -Overpass
>> > >
>> > > --Opened up and simplified Bombsite A
>> > >
>> > > --Added back stairs to pit near Bombsite A
>> > >
>> > > --Opened up semi-open door in bathrooms, fountain side
>> > >
>> > > -Cobblestone
>> > >
>> > > --Smoothed out movement in Bombsite B
>> > >
>> > > --Removed corner on left side of T tunnel into Bombsite B
>> > >
>> > > --Haystack near Long A now requires a jump to get on top
>> > >
>> > > -Train (Thanks c0tton and adreN!)
>> > >
>> > > --Various optimizations
>> > >
>> > > --Removed collision at top of ladders
>> > >
>> > > --Pushed Bombsite A further back towards CT side
>> > >
>> > > --Added a third train car to A site to reduce amount of long
>> sightlines
>> > >
>> > > --Added a peek-position inside T main
>> > >
>> > > --Opened up area on the left side of T main exit
>> > >
>> > > --Moved dumpsters in Ivy
>> > >
>> > > --Raised crane in Bombsite A
>> > >
>> > > --Blocked extremely tight angle from lower CT ramp towards T ramp in
>> > > Bombsite B
>> > >
>> > > --Prioritized CT spawn positions
>> > >
>> > > -Cache
>> > >
>> > > --Fixed an exploit boost at A
>> > >
>> > > --Added a decal indicating the boundaries of the A bombsite's
>> plantzone
>> > >
>> > > --Made white tarps on crates more spammable (Thanks Mod645!)
>> > >
>> > > --Fixed shadows casting into A main shed from boost spot
>> > >
>> > > --Improved readability from middle to A site container
>> > >
>> > > -Shorttrain
>> > >
>> > > --Added back to map rotation
>> > >
>> > >
>> > >
>> > > _______________________________________________
>> > > Csgo_servers mailing list
>> > > Csgo_servers@list.valvesoftware.com
>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >
>> >
>> > _______________________________________________
>> > Csgo_servers mailing list
>> > Csgo_servers@list.valvesoftware.com
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>> _______________________________________________
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>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
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