Confirmed what Intoxicated just said. I have 20 servers that rely on this motd pop-up functionality to allow players to look at rules, how-to's, and other things for our custom servers and services. Not a single server has that functionality working now. On top of that, they broke the regular MOTD a few months ago. The MOTD is notorious for reloading itself while still open due to: players joining a game, round starting, round ending, bomb dropped, respawning, and god knows how many other reasons....since then it just grays out and gives an error after game events force it's constant refresh a couple times. This is crippling to communities. Thanks Valve, jokes always on us.
On Wed, Apr 1, 2015 at 7:24 AM, Intoxicated bawNg <ba...@intoxicated.co.za> wrote: > When the MOTD was added to CS:GO, it had a major limitation which stopped > it from being opened after a player had closed it, this was never an issue > for any other source engine game. Modders found a workaround to this issue > by using Javascript to open a pop up window instead. This is even more > important due to the fact that the very limited legacy radio menus, which > are the only other custom UI that plugins can use, have always been bugged > in several ways. > > Today's CS:GO update has completely broken the ability to open a pop up > window, making it impossible to open a custom page for players which is > used by a huge number of modded servers in order to show custom end of game > stats and many other kinds of UI when requested by players. > > Please fix this Valve, many community servers have been relying on this > ability for years for countless different reasons. > > On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - <sza...@hotmail.com> wrote: > >> omg... >> >> > Date: Wed, 1 Apr 2015 08:00:33 +0300 >> > From: i...@ics-base.net >> > To: csgo_servers@list.valvesoftware.com >> > Subject: Re: [Csgo_servers] CSGO update >> > >> > It appears that there was another update made and no annoucement. This >> > isn't the first time. So everyone better re-update your servers if you >> > updated more than hour ago last time. >> > >> > -ics >> > >> > Ido Magal kirjoitti: >> > > >> > > CSGO version 1.34.7.8 is now live. >> > > >> > > Version 1.34.7.7 has been pinned as ‘mar_09’ >> > > >> > > Thanks. >> > > >> > > Release Notes for 3/31/2015 >> > > >> > > [OPERATION VANGUARD] >> > > >> > > - Operation Vanguard has come to a close. >> > > >> > > [MAP GROUPS] >> > > >> > > - Train has been added to the Active Duty map pool. >> > > >> > > - Nuke has been moved to the Reserve map pool. >> > > >> > > [GAMEPLAY] >> > > >> > > - Smoke grenades are now more reliably kept track of on the client to >> > > prevent mismatches between smoke particle visuals and screen overlay >> > > visuals. >> > > >> > > - Fixed players being able to double stack inside a smoke to peek out >> > > of the top (and be really hard to see from outside the smoke). >> > > >> > > - Updated expiration of the smoke screen overlay to match more >> closely >> > > to the visuals of when the third person particles expire and vice >> versa. >> > > >> > > - Updated the vertical position slightly of the smoke particles to >> > > reduce seeing though edges of the smoke (particularly at the bottom). >> > > >> > > - Fixed spectator sometimes not getting the smoke overlay for the >> > > player they are spectating when that alive player is inside smoke. >> > > >> > > - Improved spawnpoint selection code to not spawn at occupied spawn >> > > points or spawn points of a different team. >> > > >> > > - Tagging values have been tweaked slightly to increase tagging on >> > > higher mobility weapons, and updated values for tagging on multiple >> > > hits to make it more effective (Added a guide to explain how tagging >> > > works: >> http://steamcommunity.com/sharedfiles/filedetails/?id=412879303 >> > > >> > > - Increased price of the M4A1-Silencer from 3100 to 3200 to align the >> > > weapon's price with its utility. >> > > >> > > - Increased Tec-9's damage fall-off to reward players that close >> > > engagement distance. >> > > >> > > - Lowered Tec-9's magazine size to 24 to reward more discriminate >> firing. >> > > >> > > - Lowered scoped movement values for AWP and Autosnipers. >> > > >> > > - The accuracy of the MP9, MP7, and Mac-10 have been improved. >> > > >> > > [STATRAK] >> > > >> > > - Trade up contracts work on StatTrak weapons. >> > > >> > > - There is now a StatTrak swap tool available for purchase. It swaps >> > > the StatTrak value between two of the same weapon. >> > > >> > > [SERVER BROWSER] >> > > >> > > - Fixed the server browser showing the map workshop path in the "Map" >> > > column. >> > > >> > > - Added a sortable column to the server browser to display whether a >> > > server is running a map from the workshop or not. >> > > >> > > - Added a sortable column to the server broswer that displays icons >> > > for popular game mods running on that server. >> > > >> > > - Server browser will save the layout changes made between game >> sessions >> > > >> > > [UI] >> > > >> > > - Fixed scoreboard hiding at match end when you bring up a player's >> > > Steam profile. >> > > >> > > - Added a game option in team options section to control whether >> > > lobbies get created with public access or private requiring invites >> > > for friends. >> > > >> > > - Added Flavor Text to the Bank collection. >> > > >> > > [MISC] >> > > >> > > - Add surround sound support (quad/5.1) on Linux. >> > > >> > > - Marked nav commands as a cheat to protect against potential server >> > > exploits. >> > > >> > > - Chicken kills are now logged in CS event logs on game servers >> > > including attacker and weapon information. >> > > >> > > - HE grenade detonations are now logged in CS event logs prior to >> > > logging player deaths from corresponding HE grenade explosion. >> > > >> > > - Added sv_reliableavatardata 2 game server setting for LAN >> > > tournaments production. In this mode the game server will load player >> > > avatars from corresponding csgo/avatars/76512345678-.rgb files (or >> > > csgo/avatars/default.rgb if the corresponding SteamID avatar is >> > > missing), and avatars will be recorded in GOTV demos. To produce >> > > avatars rgb files tournament operators can place 64x64 png player >> > > avatars as csgo/avatars/76512345678-.png and run the client-side >> > > command cl_avatar_convert_rgb to convert all 64x64 png files into rgb >> > > format. >> > > >> > > - Optimized the process of logging in players to matchmaking backend >> > > during game updates. >> > > >> > > [MAPS] >> > > >> > > -Dust2 >> > > >> > > --Opened up skybox around Long A double doors, Catwalk and Short >> > > >> > > --Improved visibility around blue car in Long A >> > > >> > > --Fixed render distance on a crate in CT spawn >> > > >> > > -Mirage >> > > >> > > --Opened up skybox around back of apartments >> > > >> > > --Simplified sides of CT sniper window in mid >> > > >> > > --Raised cover slightly in upper mid >> > > >> > > --Fixed visibility through a crate in Bombsite A >> > > >> > > -Overpass >> > > >> > > --Opened up and simplified Bombsite A >> > > >> > > --Added back stairs to pit near Bombsite A >> > > >> > > --Opened up semi-open door in bathrooms, fountain side >> > > >> > > -Cobblestone >> > > >> > > --Smoothed out movement in Bombsite B >> > > >> > > --Removed corner on left side of T tunnel into Bombsite B >> > > >> > > --Haystack near Long A now requires a jump to get on top >> > > >> > > -Train (Thanks c0tton and adreN!) >> > > >> > > --Various optimizations >> > > >> > > --Removed collision at top of ladders >> > > >> > > --Pushed Bombsite A further back towards CT side >> > > >> > > --Added a third train car to A site to reduce amount of long >> sightlines >> > > >> > > --Added a peek-position inside T main >> > > >> > > --Opened up area on the left side of T main exit >> > > >> > > --Moved dumpsters in Ivy >> > > >> > > --Raised crane in Bombsite A >> > > >> > > --Blocked extremely tight angle from lower CT ramp towards T ramp in >> > > Bombsite B >> > > >> > > --Prioritized CT spawn positions >> > > >> > > -Cache >> > > >> > > --Fixed an exploit boost at A >> > > >> > > --Added a decal indicating the boundaries of the A bombsite's >> plantzone >> > > >> > > --Made white tarps on crates more spammable (Thanks Mod645!) >> > > >> > > --Fixed shadows casting into A main shed from boost spot >> > > >> > > --Improved readability from middle to A site container >> > > >> > > -Shorttrain >> > > >> > > --Added back to map rotation >> > > >> > > >> > > >> > > _______________________________________________ >> > > Csgo_servers mailing list >> > > Csgo_servers@list.valvesoftware.com >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > Csgo_servers@list.valvesoftware.com >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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