Mp_limitteams 0? On Jun 20, 2015 9:41 PM, "Absurd Minds" <[email protected]> wrote:
> I'm trying to set up a guardian coop mode server and I'm not sure if what > I'm doing is even possible. > > I would like it to allow more than just a couple humans, so the first > thing I did was set maxplayers to 20. With maxplayers 20, it's good, > because humans join and are put on the correct team etc., but when a sixth > human joins they are automatically assigned to the bots' team. > > Next, I tried using -maxplayers_override in my startup command line, but > this causes there to be 10 bots on the other team, which is impossible if > there's just one person. > > So in order to compensate for this, I attempted to put bot_quota_mode > match and bot_quota 3 (this should put 3 bots per each human player). When > there was only one human, two bots joined and a third bot joined and left > and joined and left and caused the server CPU usage to spike horrendously. > A second player joined and this issue stopped, but there were only 5 bots > instead of six. > > Does anybody know if there is a way to use the guardian coop cvars to have > more control over the bots? > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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