Mp_limitteams 0?
On Jun 20, 2015 9:41 PM, "Absurd Minds" <[email protected]> wrote:

> I'm trying to set up a guardian coop mode server and I'm not sure if what
> I'm doing is even possible.
>
> I would like it to allow more than just a couple humans, so the first
> thing I did was set maxplayers to 20. With maxplayers 20, it's good,
> because humans join and are put on the correct team etc., but when a sixth
> human joins they are automatically assigned to the bots' team.
>
> Next, I tried using -maxplayers_override in my startup command line, but
> this causes there to be 10 bots on the other team, which is impossible if
> there's just one person.
>
> So in order to compensate for this, I attempted to put bot_quota_mode
> match and bot_quota 3 (this should put 3 bots per each human player). When
> there was only one human, two bots joined and a third bot joined and left
> and joined and left and caused the server CPU usage to spike horrendously.
> A second player joined and this issue stopped, but there were only 5 bots
> instead of six.
>
> Does anybody know if there is a way to use the guardian coop cvars to have
> more control over the bots?
>
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