That's set by default. On Jun 23, 2015 12:12 AM, "Tony Novak" <[email protected]> wrote:
> Mp_limitteams 0? > On Jun 20, 2015 9:41 PM, "Absurd Minds" <[email protected]> wrote: > >> I'm trying to set up a guardian coop mode server and I'm not sure if what >> I'm doing is even possible. >> >> I would like it to allow more than just a couple humans, so the first >> thing I did was set maxplayers to 20. With maxplayers 20, it's good, >> because humans join and are put on the correct team etc., but when a sixth >> human joins they are automatically assigned to the bots' team. >> >> Next, I tried using -maxplayers_override in my startup command line, but >> this causes there to be 10 bots on the other team, which is impossible if >> there's just one person. >> >> So in order to compensate for this, I attempted to put bot_quota_mode >> match and bot_quota 3 (this should put 3 bots per each human player). When >> there was only one human, two bots joined and a third bot joined and left >> and joined and left and caused the server CPU usage to spike horrendously. >> A second player joined and this issue stopped, but there were only 5 bots >> instead of six. >> >> Does anybody know if there is a way to use the guardian coop cvars to >> have more control over the bots? >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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