That's set by default.
On Jun 23, 2015 12:12 AM, "Tony Novak" <[email protected]> wrote:

> Mp_limitteams 0?
> On Jun 20, 2015 9:41 PM, "Absurd Minds" <[email protected]> wrote:
>
>> I'm trying to set up a guardian coop mode server and I'm not sure if what
>> I'm doing is even possible.
>>
>> I would like it to allow more than just a couple humans, so the first
>> thing I did was set maxplayers to 20. With maxplayers 20, it's good,
>> because humans join and are put on the correct team etc., but when a sixth
>> human joins they are automatically assigned to the bots' team.
>>
>> Next, I tried using -maxplayers_override in my startup command line, but
>> this causes there to be 10 bots on the other team, which is impossible if
>> there's just one person.
>>
>> So in order to compensate for this, I attempted to put bot_quota_mode
>> match and bot_quota 3 (this should put 3 bots per each human player). When
>> there was only one human, two bots joined and a third bot joined and left
>> and joined and left and caused the server CPU usage to spike horrendously.
>> A second player joined and this issue stopped, but there were only 5 bots
>> instead of six.
>>
>> Does anybody know if there is a way to use the guardian coop cvars to
>> have more control over the bots?
>>
>> _______________________________________________
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>>
>
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