What's the reason for the following cvars to be set?

sv_occlude_players 0
sv_force_transmit_players 0

On Mon, Jul 6, 2015 at 2:08 AM, L33TGaming <[email protected]> wrote:

> Windows has always been, since 2014, the OS CSGO servers performs the best.
> This is due to multithreading of the servers, where the main thread and
> network thread is separate.
>
> You can also optimize the servers via these cvars, if you haven't already
> done so:
>
> sv_occlude_players 0
> sv_force_transmit_players 0
> net_splitrate 2
>
> If you want Valve-antiwallhack on then use this for multithreaded occlusion
> checking,
> occlusion_test_async 1
>
>
>
> --
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> http://csgo-servers.1073505.n5.nabble.com/Server-performance-tp9678p9679.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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