What's the reason for the following cvars to be set? sv_occlude_players 0 sv_force_transmit_players 0
On Mon, Jul 6, 2015 at 2:08 AM, L33TGaming <[email protected]> wrote: > Windows has always been, since 2014, the OS CSGO servers performs the best. > This is due to multithreading of the servers, where the main thread and > network thread is separate. > > You can also optimize the servers via these cvars, if you haven't already > done so: > > sv_occlude_players 0 > sv_force_transmit_players 0 > net_splitrate 2 > > If you want Valve-antiwallhack on then use this for multithreaded occlusion > checking, > occlusion_test_async 1 > > > > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-performance-tp9678p9679.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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