Dunno, brought it up with one of the devs and after a brief discussion they went silent. They did seem interested, but I tried following up with them for over a month and no response.

On 7/5/2015 9:21 PM, Ejziponken - wrote:
Anyone know why linux dont have the same multithreading of the servers?

> Date: Sun, 5 Jul 2015 18:08:47 -0700
> From: billgates8...@gmail.com
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] Server performance
>
> Windows has always been, since 2014, the OS CSGO servers performs the best.
> This is due to multithreading of the servers, where the main thread and
> network thread is separate.
>
> You can also optimize the servers via these cvars, if you haven't already
> done so:
>
> sv_occlude_players 0
> sv_force_transmit_players 0
> net_splitrate 2
>
> If you want Valve-antiwallhack on then use this for multithreaded occlusion
> checking,
> occlusion_test_async 1
>
>
>
> --
> View this message in context: http://csgo-servers.1073505.n5.nabble.com/Server-performance-tp9678p9679.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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> Csgo_servers@list.valvesoftware.com
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