They said in their initial blog post however that they might adjust the
amount of needed XP up or down as time goes along. You'd have to have some
sort of safe guard in place to make sure people don't farm loads and loads
of XP on community servers to stock pile really high ranked accounts for
later on. Although Valve could easily put in a safe guard to only allow 1-2
rank ups a day on community servers, or a specific limit on max amount of
XP earn-able per day on community servers. People just want to be eligible
for drops if they are somewhat slowed on XP but not totally cut off on
community servers most would probably be ok with it.

I don't have any issues drawing people to a retakes, 1v1 and SURF server
but only because those are gamemodes outside of what Valve offer
themselves. It used to be really fun to play on servers that gave players a
lot of money and it was a casual place to chill for people who wanted to
play something close to a competitive settings but in a more casual
environment. Any kind of 5v5 PUG server is also dead. ESEA is thriving
apparently but CEVO isn't drawing many players for various reasons and
FaceIT has garbage servers in the US. Then people just aren't turned on by
the idea of finding a small community server to play 5v5's on because of
matchmaking rank.

As soon as you have a server even sort of close to what Valve offers on
their own you're as good as sunk because people won't get their rankups and
bloodhound drops on your server. A lot of people play for reasons beyond
drops but they are still a nice incentive for play. I honestly don't blame
them. Why would they play on a server that offers something similar to
Valve yet lacks a certain intensive Valves servers do that we'll never
compete with.

The days of communities being built are sort of dead because people come on
a 1v1 server briefly to warm up and then leave. No one stays in and makes
friends and helps form a community anymore.

The fact that Valve treats this mailing list as a fire and forget model is
annoying too. I'm sure they get all these emails yet no one can bother to
respond and specify what plugins do or don't break this somewhat vague rule
or at least tell us they need to talk to other team members to form a
resolution and please give us a day or two to figure it all out.

On Wed, Jul 8, 2015 at 10:00 AM, Matthias "InstantMuffin" Kollek <
proph...@sticed.org> wrote:

>  That's a nice suggestion!
>
>
> On 08.07.2015 16:58, Absurd Minds wrote:
>
> Earning xp is simply just a barrier to entry into valve's matchmaking. It
> would be completely pointless if it were allowed on community servers.
> (However, if they made it so after rank three you could earn xp on
> community servers, that would solve both sides of the issue.)
> On Jul 8, 2015 6:27 AM, "L33TGaming" <billgates8...@gmail.com> wrote:
>
>> As a server operator myself, in my opinion the best way to go about this
>> issue would be for Valve to patch the commands that server operators use
>> to
>> give weapon skins or knives or whatever they decide. That way, we know
>> which
>> plugin can be used without being worried about breaking the rules and
>> running in grey areas.
>>
>> Alternatively, I suggest a compromise for this situation, where servers
>> that
>> run weapon skins or knifes plugins are unranked, such that players do not
>> receive XP, whilst servers that don't run these weapon skins or knifes
>> plugins and conform to an set of "ranked" rules will have XP drops for
>> players. This, I do believe is a compromise between a significant
>> deterioration of community servers and Valve's profits loss.
>>
>>
>>
>> --
>> View this message in context:
>> http://csgo-servers.1073505.n5.nabble.com/Request-to-Server-Operators-tp9684p9719.html
>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>
>> _______________________________________________
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>>
>
>
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-- 
Have a good one,
Jack McEachern
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