please delete from blacklist this ip - 31.28.168.209  ( hosting servers )
all servers on it are checked. plugins, that changed skins etc deleted.

2015-07-19 20:34 GMT+03:00 <[email protected]>:

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> Today's Topics:
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>    1. Re: Request to Server Operators (Roland Mondek)
>    2. Re: Bugs, Issues & Feedback that still require focus
>       (Absurd Minds)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 19 Jul 2015 19:21:31 +0200
> From: Roland Mondek <[email protected]>
> To: [email protected]
> Subject: Re: [Csgo_servers] Request to Server Operators
> Message-ID:
>         <CAAYbk_wJaue7wCN0RjsHu2=
> [email protected]>
> Content-Type: text/plain; charset="utf-8"
>
> Hello,
>
> Valve I must say that you are probably brainfree in such a things that
> happened in last days.  A lot of servers got banned and are not able to
> connect to.
>
> BUT SERVERS WITH NONSTEAM CRACK DOES NOT HAVE PROBLEM EVEN THEY ARE
> BLACKLISTED BY YOU.
>
> Those server continued to use plugins both !ws and !knife and ALSO using
> illegal nonsteam patches for their servers. It is possible to connect to
> that servers with official steam clients.
>
> Valve you kicked the community operators 2x times in the ass.
>
> On Sun, Jul 19, 2015 at 1:11 AM, Adam Thompson <[email protected]>
> wrote:
>
> > Fragmasters servers are running the knife plugin
> > On 19 Jul 2015 00:06, "skinhead" <[email protected]> wrote:
> >
> >> I can confirm more servers still running the plugins
> >>
> >>
> >>
> >> --
> >> View this message in context:
> >>
> http://csgo-servers.1073505.n5.nabble.com/Request-to-Server-Operators-tp9684p9895.html
> >> Sent from the CSGO_Servers mailing list archive at Nabble.com.
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >
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> ------------------------------
>
> Message: 2
> Date: Sun, 19 Jul 2015 13:34:52 -0400
> From: Absurd Minds <[email protected]>
> To: [email protected]
> Subject: Re: [Csgo_servers] Bugs, Issues & Feedback that still require
>         focus
> Message-ID:
>         <
> caexncwrosaaj0eo_zvxx7tl3adsqkj2vintz8srzywp_dap...@mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Well duh. Obviously they're going to use some sort of prioritization
> system. But they've already implemented (broken) map voting so you don't
> have to (or at least shouldn't have to) use sourcemod to vote for maps. My
> hope is that they will continue this trend eventually.
> On Jul 19, 2015 1:01 PM, "Marcin Paterek" <[email protected]> wrote:
>
> > I agree with Matthias, devs should focus on fixing the game issues
> instead
> > of putting their effort into competition with very well known,
> customizable
> > sourcemod.
> >
> > W dniu niedziela, 19 lipca 2015 Matthias "InstantMuffin" Kollek <
> > [email protected]> napisa?(a):
> >
> >>  The kind that appreciates the sufficiency of sourcemod in terms of
> >> administration and just as well knows that the devs need to set
> priorities
> >> as to what to add to and fix in the game. I'd rather have them fix
> hitboxes
> >> and add usable system to report servers instead of implementing
> something
> >> that won't be as quickly customizable and already exists on the
> community
> >> end. I guess we both have different wishes of what a better csgo looks
> like.
> >>
> >> On 19.07.2015 18:08, Absurd Minds wrote:
> >>
> >> Misinformed hate? What kind of relationship with sourcemod do you have
> >> that a mere preference to not use sourcemod is misinformed hate? I want
> my
> >> vanilla competitive server to run straight from the box, so to speak,
> and
> >> only use sourcemod for actual modding.
> >> On Jul 19, 2015 11:44 AM, "Matthias "InstantMuffin" Kollek" <
> >> [email protected]> wrote:
> >>
> >>>  A lot of misinformed hate towards sourcemod here. If you insist on
> >>> exposing rcon, without a whitelist you're in shitton of trouble. Silver
> >>> lining here is sourcemod is mandatory for administration and also
> provides
> >>> possibilities to add new features and customize your administration
> >>> interface.
> >>> Sourcemod being so good at what it does is the main reason there isn't
> a
> >>> more sophisticated administration interface there by default. I'd
> rather
> >>> have the devs invest their time in things that we cannot add ourselves.
> >>>
> >>> On 19.07.2015 17:22, Absurd Minds wrote:
> >>>
> >>> No, I don't want to use sourcemod. I don't want to have to use a third
> >>> party mod just to have functioning admin controls. At this point, with
> amx
> >>> having provided that functionality for a decade, it should be included
> >>> natively. There's no excuse, except not caring about community servers
> and
> >>> expecting community server owners to have to go elsewhere for
> >>> functionality.
> >>> On Jul 19, 2015 11:19 AM, "Mike Rogers" <[email protected]> wrote:
> >>>
> >>>> Use sourcemod for your admin controls.  I also use HLSW for my rcon..
> >>>> its old and broke most of the time but better than regular rcon.
> >>>>
> >>>> On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds <
> [email protected]
> >>>> > wrote:
> >>>>
> >>>>> Of you want to give administrative access, it's all or nothing. I
> want
> >>>>> an admin to be able to ban, for example, but not be able to change
> gravity,
> >>>>> or whatever.
> >>>>>  On Jul 19, 2015 10:34 AM, "Marcin Paterek" <[email protected]>
> >>>>> wrote:
> >>>>>
> >>>>>> What's wrong with rcon besides you can't have multiple 'accounts' ?
> >>>>>>
> >>>>>> 2015-07-19 15:58 GMT+02:00 Absurd Minds <[email protected]>:
> >>>>>>
> >>>>>>> Another good added feature would be an admin system other than
> rcon.
> >>>>>>>  On Jul 19, 2015 8:20 AM, "Usman Khan" <[email protected]>
> >>>>>>> wrote:
> >>>>>>>
> >>>>>>>>  - Call for Map voting during a match play doesnt work correctly,
> >>>>>>>> players vote Yes but still vote fails (CS:GO) and in TF2 end of
> map auto
> >>>>>>>> voting doesnt work, again its broken (all without unofficial
> plugins/mods).
> >>>>>>>> Official servers seem to be working fine, only observed in
> community
> >>>>>>>> servers
> >>>>>>>>
> >>>>>>>>  - sv_password still requires server to be empty(unlike CoD
> >>>>>>>> servers). Is an issue for private or community matches where
> admins require
> >>>>>>>> to set password and difficult to program plugins separately (none
> available
> >>>>>>>> in sourcemod)
> >>>>>>>>
> >>>>>>>>  - All listen ports that server uses, although they seem to be
> >>>>>>>> user configurable but strict port bind isnt working, port in use
> and server
> >>>>>>>> still starts autoassigning next port, its an issue for various
> server
> >>>>>>>> admins who have strict firewall rules (windows)
> >>>>>>>>
> >>>>>>>>  - occlusion wallhack valve cvar settings required some
> >>>>>>>> explanation and how much extra load does it give to server, what
> are the
> >>>>>>>> cons of using it
> >>>>>>>>
> >>>>>>>>  -- Server process optimization, i have noticed that same csgo
> >>>>>>>> server a year ago was using nearly 1% processor and now it is off
> and on
> >>>>>>>> goes to 7-10% usage even if 10 players are playing (while keeping
> all
> >>>>>>>> plugins and hardware constant)
> >>>>>>>>
> >>>>>>>>  - Added features required like:
> >>>>>>>>  -- Admins having the ability to take get screenshot like thing as
> >>>>>>>> present in PB
> >>>>>>>> -- Any notice or warning to server operators, it is suggested to
> >>>>>>>> email them and if not possible, atleast put it up on
> news/annoucement of
> >>>>>>>> your official site as hardly all admins subscribe to this list
> and a admin
> >>>>>>>> can't subscribe to all lists like cs, css, csgo, tf2 and so on
> >>>>>>>>  -- I've noticed very low level drops after match ends, wasnt that
> >>>>>>>> bad previously
> >>>>>>>>
> >>>>>>>>  _______________________________________________
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> >>>>>>>>
> >>>>>>>
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