Try using gamemodes_server.txt and changing the map group name. It's caused issues before in the past and I'm not sure if it's ever been fixed. On Sep 10, 2015 3:56 PM, "Dennis - PrimaServers.com" < [email protected]> wrote:
> Thanks! > > We use the mg_active mapgroup from the 'vanilla' server, so we don't use > gamemodes_server.txt. > > This is my command line: > -game csgo -console -condebug -usercon +game_type 0 +game_mode 0 > -maxplayers_override 16 +maxplayers 16 +exec server.cfg +mapgroup mg_active > +map de_dust2 -ip xx.xxx.xxx.xxx -port 27015 -tickrate 128 > > Kind regards > > On 09/10/2015 09:49 PM, Absurd Minds wrote: > > Can you post your gamemode_*_server and your gamemodes_server.txt files as > well as your server startup command? Obviously remove any identifying > information, but without any insight into your configuration it's difficult > to find the issue. > On Sep 10, 2015 3:46 PM, "Dennis" <[email protected]> wrote: > >> Anyone able to help? >> >> >> >> -- >> View this message in context: >> http://csgo-servers.1073505.n5.nabble.com/Vote-at-end-map-doesn-t-show-tp10070p10073.html >> Sent from the CSGO_Servers mailing list archive at Nabble.com. >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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