Currently. 1. I connect to server A 2. I download a map.txt file 3. I reconnect to server A 4. I see the html content of the map.txt file while the map loads 5. I connect to server B 6. I see the html content of the map.txt file for server A while the map loads
The main things I would like to point out. 1. After the initial download, you need to reconnect before you can see the html content 2. The client wont re download a map.txt file if it exists. A solution: 1. When the map.txt file downloads the first time and the map starts to load. Show html content at this point without needing to reconnect 2. When a server requests a client to download a map.txt file. Allow it to override the clients current version. The expected result. 1. Client connects to server A 2. The client downloads/overrides the map.txt file 3. The map begins to load and the player sees the newly downloaded map.txt file <div>-------- Original message --------</div><div>From: Burnie <[email protected]> </div><div>Date:03/10/2015 23:35 (GMT+10:00) </div><div>To: [email protected] </div><div>Subject: Re: [Csgo_servers] Serious problem with unwanted ads </div><div> </div>No probs, here are some screenshots: http://imgur.com/a/jBEmR This thing has nothing to do with motd.txt, its shown while loading the map. There already is a server plugin for serving such info. Pretty sure server admins are fully aware what they are doing. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Serious-problem-with-unwanted-ads-tp10156p10158.html Sent from the CSGO_Servers mailing list archive at Nabble.com. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
